In brief
- Delete Loose removes vertices, edges, and optionally faces that are not connected to anything else in the selected geometry.
- Decimate Geometry reduces the face count of selected geometry while trying to minimize changes to its shape; a ratio of 0.4 targets 40% of the original triangle count.
- Merge by Distance merges selected vertices that are closer together than the specified distance.
- Setting Sides to 0 in the Fill Holes tool fills all holes in the selected geometry.
Blender’s online manual explains the tools available for cleaning up meshes and merging vertices in Edit Mode. This guide walks through what each command does, and considers how they might be used in an editing scenario that could arise in architectural modeling or interior design work. Since the manual does not specify a Blender version, the guide is based on the tool names and menu paths in the current documentation.
Before you start: Identify the selection and the issue
The Clean Up tools are available under Mesh › Clean up. Vertex merge options are in the Mesh › Merge menu and the context menu; you can also press M to open the merge menu. Since most of the operations below work on selected geometry, it is important to identify the area you want to edit first.
Select the mesh you want to edit and switch to Edit Mode. This is the mode in which the Clean Up and Merge commands described in the manual operate.
Select the geometry you want to work on. For example, in an architectural model, working only on the surface or part being inspected limits the command’s effect to that selection. This is a recommended way to use the tools; the manual does not prescribe a specific selection method for architectural work.
Check the result after applying the command. Since parameters such as distance, ratio, or angle can determine the scope of an operation, do not assume that one value will suit every mesh.
Removing loose geometry and reducing the face count
Use Delete Loose to remove vertices and edges in the selected area that are not connected to other geometry. The command can also optionally remove loose faces. This tool could be useful, for example, when cleaning up disconnected elements left behind while editing a model; the source makes no claims about how often such elements occur in architectural scenes.
Use Decimate Geometry to reduce the face count of the selected geometry. The tool tries to minimize changes to the shape while doing so. The Ratio field sets the target ratio of the triangle count: the manual’s example of 0.4 means that the operation targets 40% of the original number of triangles. This is an illustrative example in the manual, not a fixed setting recommended for every model. When aiming for lighter geometry, also check whether the shape has been preserved.
Consider Degenerate Dissolve to merge edges shorter than a specified length. Merge Distance determines the length below which edges are merged; the operation may also remove small faces. This command does not merge nearby vertices that have no edge between them. For those vertices, the manual points to Merge by Distance as an alternative.
| Setting | Suggested value | Effect |
|---|---|---|
| Decimate Geometry — Ratio | Set according to the target; the manual’s example is 0.4 | Targets reducing the triangle count to the specified proportion of the original. |
| Degenerate Dissolve — Merge Distance | The desired edge-length threshold | Merges selected edges shorter than this value; small faces may also be removed. |
| Merge by Distance — Merge Distance | The distance between vertices to be merged | Merges selected vertices that are closer together than the specified distance. |
| Fill Holes — Sides | 0: all holes | Fills holes in the selected geometry, with no limit on the number of sides. |
Merging vertices and editing surfaces
To merge nearby vertices, go to
Mesh › Clean up › Merge by Distance. Merge Distance defines how close vertices must be to one another to be merged. Setting the value too high may include more vertices in the operation than intended, so it is good practice to work on the target geometry and visually check the result. The Unselected option allows selected vertices to be merged with unselected ones, too. If the mesh uses smooth shading and custom split normals, Sharp Edges can mark edges that should remain sharp after merging.To combine multiple selected vertices into a single vertex, choose the appropriate method from the
Mesh › Mergemenu. At Center creates a vertex at the geometric center of the selected vertices, while At Cursor creates one at the 3D Cursor’s position. Collapse reduces each connected island of vertices to one vertex at its average position. At First and At Last are available only in Vertex Select Mode and depend on the selection order. Since the manual notes that the selection order can be lost in situations such as changing modes, these methods should be used immediately after making the selection.
Use Make Planar Faces to flatten surfaces. Factor sets the strength of flattening per iteration, while Iterations sets how many times the operation is repeated. The manual notes that faces may not become completely flat even with a Factor value of 1; in that case, the number of iterations can be increased. Split Non-Planar Faces splits selected faces that are bent beyond the specified Max Angle threshold. Split Concave Faces separates selected concave faces so that only convex faces remain. Since these tools can change the shape of the selected surface, inspect the geometry after using them.
Filling holes and common mistakes
Fill Holes closes openings in the selected geometry with faces. Sides sets the maximum number of edges a hole to be filled can have; a value of 0 allows all holes to be filled. The manual also notes that Face Fill or Grid Fill may be more suitable for a large opening with many edges.
Common mistakes:
Setting too high a threshold for Merge by Distance and merging vertices that should not be merged.
Not checking for changes to the shape after using Decimate Geometry.
Trying to use Degenerate Dissolve to merge nearby vertices that have no edge between them.
Overlooking the edge-count limit in Fill Holes when closing a large opening.
Not checking the selection order before using At First or At Last.
Using these tools in architectural and archviz workflows
These commands can be adapted to different geometry-editing needs that may arise when working on an architectural model or interior scene: cleaning up disconnected parts, simplifying selected geometry, merging nearby vertices, and closing openings. These examples are based on the tools’ functions; the manual does not describe a specific architectural workflow or make claims about how common these issues are.
For offices, the geometry issue should determine which tool to choose. Degenerate Dissolve cleans up geometry based on an edge-length threshold, Merge by Distance merges nearby disconnected vertices, and Decimate Geometry reduces the face count; each serves a different purpose. It is therefore good practice to review the selection and parameters before an operation, then check the result. The source provides no information about hardware requirements, licensing terms, or compatibility with other software, so no conclusions on these topics can be drawn from this document. Also, since the source does not specify a version number, consult the manual for the Blender version in use if names or paths appear different in the interface.
Sources
2 sourcesSource texts are not republished; short quotes are marked, everything else is our own summary and commentary.
For architecture and interior design offices, these tools can help with editing tasks such as removing disconnected parts from a selected mesh, simplifying geometry, and closing openings. The safest approach is to select the target geometry rather than apply a command to the entire model, then inspect the result.
The documentation does not give a ready-made distance or ratio that suits every project; 0.4 is only an illustrative example for Decimate Geometry. It is therefore important to test parameters on the model. Since the source provides no information about hardware, licensing, or export compatibility, these points should be verified separately against project requirements.
Frequently asked questions
How do you merge nearby vertices in Blender?
In Edit Mode, use `Mesh › Clean up › Merge by Distance`. The tool merges selected vertices that are closer together than the specified distance.
How do you fill mesh holes in Blender?
In Edit Mode, use `Mesh › Clean up › Fill Holes`. Setting Sides to 0 fills all holes.
What does a Blender Decimate Geometry Ratio of 0.4 mean?
According to the manual’s example, it targets reducing the triangle count to 40% of the original. This is not a fixed ratio recommended for every model.


