Rendering
Render engines, GPUs and visualization tools.
AI imageChaos Vantage 3.4 released: OpenPBR, Chaos Scans and DLSS 4.5 arrive
Chaos has released version 3.4 of its real-time ray-tracing engine, Vantage. The update adds OpenPBR material support, Chaos Scans materials, broader V-Ray material compatibility, an updated Fire & Smoke simulator and DLSS 4.5.
AI imageOctaneRender 2027.1 Alpha 3 Is Out; 2026.5 Adds NVIDIA RTX Spark Support
Otoy released two versions of OctaneRender in September: stable 2026.5 adds native support for NVIDIA’s new RTX Spark chip, while experimental 2027.1 Alpha 3 improves neural real-time rendering, adds OpenPBR 1.2 support and enables mesh generation from SDFs.
AI imageRedshift 2026.9 is out: Redshift Live adds anisotropy and HDR compression
Maxon has released version 2026.9 of its GPU-based render engine, Redshift. The update adds anisotropy and HDR compression support to the real-time engine Redshift Live, OCIO 2.5 color management, Houdini 22 compatibility, and USD/Alembic instancing in Maya.
AI imageMaverick Render 2026.3: Denoising and 2x Upscaling with OptiX DEN2x
RandomControl has released version 2026.3 of its GPU render engines Maverick Studio and Maverick Indie. Completing the move to OptiX 9.1, the release says its DEN2x mode—combining denoising with 2x upscaling—can render up to 4x faster.
AI imageTwinmotion 2026.2 Preview: MegaLights, Realistic Night Skies and Cryptomatte
Epic Games has released a preview of Twinmotion 2026.2. The update adds MegaLights mode for using many shadow-casting lights, a night sky with moon phases and the Milky Way, aurora borealis, EXR cryptomatte output and a revamped import system.