Tips & Guides
Step-by-step settings and workflow guides for visualizers.
AI imageSketchUp AI Render Guide: Generate Images from a Model View
SketchUp AI Render creates new images using the active model view with either a text prompt or a preset style. This guide covers generation, editing, and bringing results into your workflow.
AI imageRhino 8 guide: Find faulty geometry and improve model integrity
Rhino 8’s official documentation explains how to find faulty objects with the Check and SelBadObjects commands, and which tools can help inspect NURBS and mesh issues. This guide walks through model checks step by step.
AI imageSeoul 2027 garden competition seeks permanent designs for Namsan
The Seoul Metropolitan Government has launched a competition to design a permanent show garden near Namsan Park for the 2027 International Garden Show. Registration and submission are scheduled for 7–9 December 2026, but the source gives two different deadline times.
AI imageBlender Cycles Render Settings: A Practical Workflow for Architectural Visuals
Blender’s current manual explains how to choose between CPU and GPU Compute in Cycles, and how to set output resolution and render percentage. This guide shows how to assess these settings for architectural visualization.
AI imageUnreal Engine Level Instancing guide: Manage reusable scenes
In Unreal Engine, Level Instancing turns groups of Actors into reusable levels and makes it easier to edit their copies. This guide explains how to create and edit them, how they differ from Packed Level Blueprints, and their runtime limitations.
AI imageHow to manage the view range and plan regions in Revit floor plans
In Revit, how elements appear in a floor plan is determined by the view range, view depth, and category rules. This guide explains how to use visibility settings and local plan regions correctly.
AI imageOcean and Wave Simulation in Blender: Foam, Quality, and Baking Guide
Blender’s Ocean and Wave modifiers let you add an ocean surface or localized wave motion to a scene. This guide explains resolution, foam, animation, and the baking workflow, based on the official manual.
AI imageLumion Interior Lighting and Ray Tracing: 6 Steps to a Clean Render
Lumion’s official documentation explains how to balance Ray Tracing samples, light bounces, and denoising settings in interior renders. This guide walks through Lumion 2024 settings and lighting controls step by step.
AI imageBlender Solidify Modifier Guide: Thickness Settings for Architectural Models
Blender’s official manual explains that Solidify Modifier adds depth and thickness to mesh surfaces. This guide covers mode selection, scale, boundary settings, and modifier order for architectural models.
AI imageHow to Reduce Blender Cycles Render Times: An Interior Guide
Blender’s current manual explains how sampling, denoising, and light sampling options in Cycles affect render time and image quality. This guide explores settings for interior scenes within the context of a practical workflow.
AI imageIASS 2027 to take place in Istanbul, focusing on structural design
The IASS 2027 International Symposium will take place at YTU Davutpaşa Campus from 5–9 July 2027. The program will address structural design, shell and spatial systems, and the relationship between architecture and engineering.
AI imageA Guide to Balancing Shadow Quality and Performance in Unreal Engine 5
Unreal Engine 5’s official documentation explains how to balance shadow quality and performance with Virtual Shadow Maps and lighting features. This guide walks through the key choices for architectural and interior scenes.
AI imageGensler to Design ICA Miami’s Second Museum Building, Opening in 2027
ICA Miami has appointed Gensler to design the renovation and expansion of its second building in the Miami Design District. The project is scheduled to open in late 2027 and double the museum’s facilities.
AI imageBlender Modifier Guide: Data Transfer, Normals, and Mesh Cache
Blender’s online manual explains how to transfer UV and normal data between meshes, edit custom normals, and use external animation caches. This guide covers the settings and how to apply them.
AI imageBlender Cycles Interior Rendering: A Guide to Faster Light Paths
Blender’s Cycles documentation explains key settings for light bounces, transparency, and noise control. This guide helps you balance quality and render time in interior scenes.
AI imageUnrolling Surfaces in Rhino 8: UnrollSrf, Smash and Squish
In Rhino 8, the right command for flattening a surface depends on whether it curves in one direction or two. We explain the differences between UnrollSrf, Smash and Squish, and how to check their results.
AI imageScaled Drawings and Line Styles in SketchUp LayOut: A Practical Guide
This guide brings together the steps for drawing at real-world scale in SketchUp LayOut, editing scaled groups, and managing viewport line styles to help you build a more controlled sheet workflow.
AI imageMolina de Segura Pedestrian Bridge Connects the City and Agricultural Landscape
FVAI’s Molina de Segura pedestrian bridge in Spain creates a pedestrian and cycle link between the city, agricultural landscape and Segura River. The 2025 steel project covers 4,525 m².
AI imagePopulus Hotel Completed: Studio Gang’s Aspen-Inspired Design
According to a project statement provided by the architects, the design of Studio Gang’s 265-room Populus in Denver was inspired by the growth patterns of Aspen trees. The project aims to become a social hub in the city center.
AI imageBuilding an Asset Library in Blender: A Guide to Link, Append, and Overrides
Blender’s current user manual explains how to use assets from external files through Link, Append, or the Asset Browser, and how to edit linked data with Library Overrides. Choose an approach based on your needs for selection, updates, and editing.
AI imageFlorian Residence 1 completed in Bratislava: 73-unit mixed-use project
Florian Residence 1, designed by Benthem Crouwel Architects in Bratislava, is complete. The eight-storey building includes 73 homes, shops and service spaces; it is the first completed building in a new urban district.
AI imageUnreal Engine Path Tracer: 5 Steps for Interior Rendering
Epic Games’ official documentation explains how to enable Unreal Engine Path Tracer and configure output in Movie Render Queue. The guide focuses on balancing hardware, lighting and sampling for interiors.
AI imageGrasshopper Python 3 Guide: Data Access, Type Hints, and Outputs
Rhino’s developer documentation explains the basics of working with a Python 3 or IronPython 2 Script component in Grasshopper. This guide covers parameter, data access, type hint, and output settings with practical examples.
AI imageHow to Prepare Presentations and Export Animations with SketchUp Scenes
SketchUp scenes let you save camera views, tag visibility, section planes, and visual settings to organize different views of a model. This guide covers creating, arranging, and exporting scenes as an animation.
About this category
The Tips category is for quick, practical advice you can put to use right away: settings that reduce render times, ways to reduce noise, material and lighting tips, file organization and export settings, and small tweaks for better results with AI tools. Each tip is written for a specific piece of software or workflow.
We base our recommendations on official documentation and cite our sources, so you can also learn why a setting works. For longer, step-by-step explanations, visit Tutorials; for features introduced in new software releases, see the 3D Software and Render categories.
We choose tips with both beginners and experienced users in mind, explaining a setting’s default value, what it changes, and when to revert it. That way, you can apply each recommendation to your own scene rather than following it blindly.