Tips & Guides · Page 2
AI imageFinding and Fixing Problem Geometry in Rhino 8: A Practical Guide
Rhino 8’s official documentation explains how to find problem objects with Check and SelBadObjects, and rebuild curves and surfaces with Rebuild. This guide brings together steps for checking geometry during modeling.
AI imageA Guide to Editing Architectural Models with Selection, History, and Blocks in Rhino 8
Rhino 8’s selection tools, History recording, and blocks help you select objects more precisely in complex architectural models, track changes, and manage repeated geometry.
AI imageBlender Animation Rendering Guide: Reliable Output with Image Sequences
Blender’s documented animation workflow recommends saving frames as separate image files for long renders. This guide explains how to choose a method, configure output and resume an interrupted render.
AI imageHow to Set Up Revit View Templates and Forma Project Templates
Revit view templates keep graphic settings consistent across different drawing and presentation views, while Autodesk Forma project templates make it easier to reuse shared tools and workflow settings in new projects.
AI imageBuilding a USD Scene in Houdini Solaris: A Layered Workflow Guide
USD layers, references and LOPs make it possible to organize scenes in Houdini Solaris. This guide adapts the core concepts in the documentation to architectural visualization and small-team workflows.
AI imageRhino 8: A Guide to Surface Transitions with BlendSrf and MatchSrf
In Rhino 8, BlendSrf creates a new transition surface between two edges, while MatchSrf adjusts an existing surface edge to match a target. This guide explains the commands’ options and when to use them.
AI imageCinema 4D MoGraph Guide: Cloner, Distribution, and Performance
Cinema 4D’s MoGraph tools let you duplicate objects in different arrangements and control them with Effectors and Fields. This guide covers setting up a Cloner, distributing objects along a spline, and using caches to improve performance.
AI imageBlender Camera and Render Output Settings: A Step-by-Step Guide
Blender’s official manual explains camera and output options that help control framing, perspective and image size in architectural visualization. This guide walks through the settings step by step.
AI imageArchicad 29 View Options: A Guide to Model and On-Screen Settings
Archicad 29’s Model View Options and On-Screen View Options tools let you manage view combinations for different purposes and toggle editing aids on screen. The two setting groups affect output differently.
AI imageUnreal Engine World Partition Guide: Organize Large Maps with Data Layers
Unreal Engine’s World Partition system can divide large worlds into grid cells and load them based on streaming sources. This guide covers organizing scenes with Data Layers and converting existing levels.
AI imageRevit Phase Filters: Choosing the Right Filter for Renovation Views
Revit 2026 documentation explains how phase filters control the display of new, existing, demolished, and temporary elements in a view. This guide covers choosing filters for renovations and project stages.
AI imageSketchUp AI Render Guide: Create Architectural Visuals Step by Step
SketchUp AI Render turns model views into images using text prompts and ready-made styles. This guide covers the generation, masking, and editing workflow on desktop, iPad, and web.
AI image3ds Max Environment Variables: A Guide to Organizing Studio Workflows
3ds Max environment variables let you define separate paths for project data, user settings, plugins and assets. This guide explores the options covered in Autodesk’s 2024 documentation and how they apply to production workflows.
AI imageRevit Design Options: A Guide to Modeling and Presenting Alternatives
Revit Design Options let you explore alternative model elements within the same project. This guide explains how to create and edit option sets, then present each alternative in separate views and sheets.
AI imageA Guide to Using Passes and Cryptomatte for Architectural Rendering in Blender
Blender’s render passes let you organize object, material, depth, and lighting data into separate layers for architectural visualization. This guide covers controlled editing workflows using Cryptomatte and the Compositor.
AI imageAuto Exposure in Unreal Engine: A Guide for Interior Scenes
Unreal Engine’s official documentation explains how Auto Exposure and Local Exposure affect scene brightness. This guide covers how to adjust these settings when transitioning between interiors and bright exteriors.
AI imageSafely Exporting Animation Renders in Blender: A Frame Sequence Guide
Blender’s documentation recommends rendering long animations or projects that will be edited later as individual frames instead of directly to video. This guide explains the frame-sequence workflow and delivery video settings.
AI imageICG Gallery Dubai Opens, Putting the Senses and Neuroarchitecture in Focus
Iris Ceramica Group opened ICG Gallery Dubai as part of Dubai Design Week 2026. The November 3–7 program explores spatial perception through ceramic surfaces and sensory experiences.
AI imagePowerhouse Parramatta Opens on 7 November: A Museum Wrapped in Steel
Designed by Moreau Kusunoki and Genton, Powerhouse Parramatta will open in Sydney on 7 November. Its three-layer steel lattice wraps around the 30,000-square-metre museum, enabling large, column-free exhibition spaces.
AI imageRedshift AOV Guide: Using Passes Effectively in Architectural Renders
Redshift’s AOV system stores render components such as reflections and lighting in separate passes, making them easier to adjust in post-production. This guide explains how to create, output and composite AOVs in Cinema 4D.
AI imageArchicad 29 Railing Editing Guide: Panel and Node Settings
Graphisoft’s Archicad 29 documentation explains how to add and position railing panels, and configure posts and connections at nodes. This guide helps you tailor the options to your project drawings.
AI imageSketchUp Components and Live Components: A Guide for Architectural Models
SketchUp components let you reuse repeated elements, while Live Components let you adjust models to suit a project. Based on official documentation, this guide explains how components work, how to find Live Components in 3D Warehouse, and how to create local collections.
AI imageArchicad 29 Hotlink Modules: A Guide to Managing Repeating Spaces
Hotlink modules in Archicad 29 let you add repeating spaces and externally sourced models to a host project while keeping them linked to their source. This guide covers placing and updating modules, mapping stories, and breaking links.
AI imageUsing Blocks in Rhino 8: A Practical Guide for Architectural Models
In Rhino 8, blocks let you manage repeated geometry through a single definition and use instances of it throughout a model. This guide covers creating and placing blocks, link types, and management workflows.