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AI imageArchicad 28 Railing Settings: A Guide to Inner Posts and Rail Fixings
Graphisoft’s Archicad 28 help documentation explains how to position inner posts in railing patterns and distribute rail fixings. This guide brings together the key settings for controlling panel spacing and fixing placement.
AI imageArchitectural video generation with Gemini Omni Flash: a prompt guide
Gemini Omni Flash supports generating short videos from text and images, as well as refining results over multiple turns. This guide turns the prompt design principles in the source materials into practical steps for architectural visualization workflows.
AI imageAutomating the Unreal Engine Editor with Python: A Step-by-Step Guide
Python scripts can automate tasks such as asset management and level editing in Unreal Editor. This guide covers plugin setup, ways to run code, and important limitations.
AI imageHoudini Vellum guide: Fabric and soft-body simulation
Based on SideFX’s official documentation, this guide explains step by step how to choose constraint types, connect geometry, and configure the solver for fabric and soft-body simulations in Houdini Vellum.
AI imageYMA Painterly Brings a Painterly Look to 3D in Houdini and Cinema 4D
Theo Daley’s YMA Painterly collection aims to give 3D models a painterly look with 12 shaders for Cinema 4D and Houdini. The tools are available in Redshift and Octane editions.
AI imageVisual References and Scaled Modeling in Rhino 8: 7 Steps
In Rhino 8, the Picture command places a bitmap on a planar surface that preserves its proportions, while the Scale tools let you resize selected objects along one, two, or three axes. This guide covers the basic steps for managing a reference image and model dimensions together.

OpenAI Models Are Coming to Google Cloud Model Garden, Alongside Codex
OpenAI and Google Cloud will bring OpenAI models and Codex workflows to Google Cloud Model Garden. Enterprise customers will be able to make purchases through Marketplace, with general availability expected to begin in the coming weeks.
AI imageUnreal Engine Landscape Grass: A guide to adding grass to paintable terrain
Unreal Engine’s official documentation explains how to add grass to a Landscape using material layers and define areas by painting them. The guide covers everything from setting up Grass Type to managing performance.
AI imageFumaris for Blender: Real-Time GPU Smoke and Fire Simulation
Venous FX’s Fumaris add-on for Blender runs smoke and fire simulations on the GPU, allowing adjustments during preview. It’s available for Blender 5.2 and later on Windows, Linux, and macOS.
AI imageArchitectural Image Generation with Nano Banana 2.1: A Step-by-Step Prompt Guide
This guide explains how to create architectural concept images and edit existing visuals with text using Nano Banana 2.1 in the Gemini API, with example prompts. Model selection and key considerations are also covered step by step.

NVIDIA Agent Toolkit expands with a new enterprise data layer
NVIDIA has added Agent Knowledge Foundation to Agent Toolkit, aiming to turn company data into information that agents can work with. The update brings together data, models and security components.

Google Cloud A5X General Availability Planned for Next Month
NVIDIA announced that Google Cloud plans to make Vera Rubin-based A5X instances generally available next month. The infrastructure targets AI training, inference and large-scale reinforcement learning workloads.
Hardware
GPUs, workstations, AI accelerators and chip industry news that matter to 3D and AI work.
Tutorials
AI and 3D software tutorials: step-by-step guides, best prompts and adapted open-source lessons.




















