Tutorials
AI and 3D software tutorials: step-by-step guides, best prompts and adapted open-source lessons.
AI imageHow to Import and Update Datasmith Content in Unreal Engine
This guide explains how to import Datasmith content into Unreal Engine and update it when the source file changes. It also covers plugin requirements, scene synchronization options, and how to reimport individual assets.
AI imageCreate a Reusable Fresnel Effect with an Unreal Engine Material Function
In this guide, we use Unreal Engine’s Material Function system to create an adjustable Fresnel effect, reuse it across multiple materials, and publish it to the library.
AI imageBlender Mesh-to-Volume Conversion: Voxel and Resolution Settings
Blender’s Mesh to Volume and Volume to Mesh tools convert between mesh and volume data. This guide explains how to choose voxel resolution, threshold values, and conversion options for your needs.
AI imagePreparing Architectural Drawings and Exporting PDFs with Make2D in Rhino 8
Use Make2D in Rhino 8 to convert model edges and silhouettes into flat 2D curves and prepare drawings for different views. Then use the Print command to adjust scale, line properties, and PDF output.
AI imageCreate Section Curves with Contour and Section in Rhino 8
Rhino 8’s Contour and Section commands create planar curves, points, or hatch outputs from models. This guide explains how to set up evenly spaced sections and sections on a single plane.
AI imageSimplifying Models in Blender: A Guide to Decimate and Clean Up
Blender’s Decimate Modifier and Clean Up tools help represent mesh geometry with fewer faces. This guide covers destructive and non-destructive methods, ratio settings, and what to watch out for.
AI imageArchitectural video generation with Gemini Omni Flash: a prompt guide
Gemini Omni Flash supports generating short videos from text and images, as well as refining results over multiple turns. This guide turns the prompt design principles in the source materials into practical steps for architectural visualization workflows.
AI imageAutomating the Unreal Engine Editor with Python: A Step-by-Step Guide
Python scripts can automate tasks such as asset management and level editing in Unreal Editor. This guide covers plugin setup, ways to run code, and important limitations.
AI imageArchitectural Image Generation with Nano Banana 2.1: A Step-by-Step Prompt Guide
This guide explains how to create architectural concept images and edit existing visuals with text using Nano Banana 2.1 in the Gemini API, with example prompts. Model selection and key considerations are also covered step by step.
AI imageUnreal Engine Level Instancing guide: Reuse scene groups
In Unreal Engine, Level Instancing turns groups of Actors into reusable scene components. This guide explains how to create and edit Level Instances and Packed Level Blueprints, and covers runtime options.
AI imageHow to Transfer UV and Mesh Data with Blender’s Data Transfer Modifier
Blender’s Data Transfer Modifier can transfer UV maps, color attributes, custom normals and vertex group data from one mesh to another. This guide covers the core workflow, from choosing a source and mapping elements to avoiding common mistakes.
AI imageUnreal Engine Cine Camera Actor: A Cinematic Camera Setup Guide
Learn how to configure camera framing, filmback, lens and focus with Cine Camera Actor in Unreal Engine, then add the camera to a Level Sequence and edit it in Sequencer.
AI imageCloth Simulation with Blender Geometry Nodes: A Step-by-Step Guide
This guide covers how to set up and evaluate cloth simulation using the experimental Cloth Dynamics node in Blender Geometry Nodes. It discusses pinning, solver settings, and collider limitations.
AI imageA Guide to Controlling Glass and Light Paths with Blender’s Light Path Node
Blender’s Light Path node identifies which type of ray a shader is being evaluated for, such as a camera, reflection, or transmission ray. This guide covers how the node works in Cycles and EEVEE and what to consider when rendering interiors with glass.
AI imageUnreal Engine Runtime Virtual Texture Setup: Terrain and Material Guide
This guide explains how to create a Runtime Virtual Texture (RVT) in Unreal Engine and use it with terrain and scene components. We walk through Asset, Volume, material, and component settings step by step.
AI imageBlender UV Unwrapping and Texture Baking: A Step-by-Step Guide
Blender’s official guides explain how UV unwrapping prepares mesh surfaces for 2D textures, and how to bake surface, lighting, or shadow information into maps in Cycles. This guide covers the basic workflow for architectural models.
AI imageHow to Create Architectural Concept Images with Nano Banana 2.1
This guide explains how to prepare prompts, edit reference images, and iteratively refine results to create architectural and interior concept images with Nano Banana 2.1 in the Gemini API.
Unreal Engine Pixel Streaming Setup: A Guide to Streaming Projects to the Browser
Unreal Engine Pixel Streaming streams video and audio from a packaged project to a web browser while relaying keyboard, mouse, and touch input back to the application. This guide covers the essential steps for running it on a local network.
AI imageSet Camera Framing and Animation Range with Blender Python
Blender’s current Python API documentation explains the properties used to edit scene and camera settings in code. This guide walks through adjusting the lens value, composition guide and animation frame range.
AI imageBlender Geometry Nodes: Place Objects on Points and Realize Instances
Blender’s Geometry Nodes guide explains how to instance geometry on points with Instance on Points and convert instances into real geometry with Realize Instances. It covers performance considerations and the steps involved.
AI imageCreating Interior Images with Nano Banana 2.1: A Step-by-Step Prompt Guide
Nano Banana 2.1 in the Gemini API can generate interior concept images and edit existing images using text prompts. This guide walks through prompt-writing steps for architecture and visualization workflows.
AI imageFraming Architectural Scenes and Testing Render Regions in Blender
This guide explains how to use viewport clipping, render regions, and camera framing when reviewing architectural scenes in Blender. It also covers the Geometry Nodes modifier’s basic settings and key considerations.
AI imageHow to Use Sample Curve and Trim Curve in Blender Geometry Nodes
The Sample Curve node in Blender Geometry Nodes reads position and direction data along a curve, while Trim Curve shortens splines to a defined range. This guide explains how to use both nodes and what to watch out for.
AI imageHow to Create Architectural Images with Nano Banana 2.1 in the Gemini API
This guide covers the essentials of creating architectural and interior images with Nano Banana 2.1 in the Gemini API. It focuses on clear prompt writing, reference-image editing, and common mistakes.
About this category
The Tutorials category features step-by-step guides for AI and 3D software: prompt examples for architectural rendering, image-to-video workflows, and ways to achieve specific results in programs such as Blender, 3ds Max, D5 Render, and Unreal Engine. Each tutorial takes you through one task from start to finish and includes copyable prompts or settings.
We adapt content into Turkish from official developer documentation and openly licensed sources, and provide source and licensing information at the end of each tutorial. We choose topics based on emerging industry trends. For deeper coverage of areas such as AI video, Gaussian splatting, and AI agents, explore the Guides pages.
We state the software version and any prerequisites upfront, so you can understand why a step might look different in your version. Use the copy button to grab prompt examples in one click and adapt them to your project.