Tutorials
AI and 3D software tutorials: step-by-step guides, best prompts and adapted open-source lessons.
AI imageCreating Cinematic Output with Unreal Engine Sequencer and Movie Render Queue
This guide covers the process of preparing an architectural animation render, from setting up cameras and the timeline in Unreal Engine Sequencer to configuring Movie Render Queue output settings. It also explains automation options for jobs and shots.
AI imageHow to Use Displacement in Blender: Surface Detail and Memory Balance
Blender offers several ways to create texture-based surface detail. This guide covers the differences between bump and true geometry, the Displace modifier, and key steps for managing memory use.
AI imageUnreal Engine Multi-User Editing: A guide to setting up team sessions
Unreal Engine’s beta Multi-User Editing feature brings multiple editor instances together in a shared session. This guide covers starting a session, working together, and the limitations to keep in mind.
AI imageHow to Enable Unreal Engine Lumen: An Architectural Visualization Guide
This guide explains how to enable Lumen in Unreal Engine for global illumination and reflections. It also covers hardware ray tracing options and the balance between quality and GPU costs.
AI imageSharjah Architecture Triennial 2026 opens its program on 14 November
The Sharjah Architecture Triennial 2026 begins across the Emirate of Sharjah on 14 November. The opening program runs through 19 November and features 35 international participants; a two-day international conference will take place on 18–19 November.
AI imageHow to Trim Curves with the Trim Curve Node in Blender Geometry Nodes
The Trim Curve node in Blender Geometry Nodes lets you trim the start and end sections of curves by factor or length. This guide explains its basic settings and key limitations.
AI imageUsing Raycast and Sample Index in Blender Geometry Nodes
This tutorial walks through what the Raycast and Sample Index nodes do in Blender Geometry Nodes, how to connect them, and what to consider when sampling data in architectural modeling workflows.
AI imageHow to Organize an Architectural Scene and Set the Camera Framing in Blender
Blender collections make it easier to organize architectural scene elements and manage their visibility. This guide walks through using collections and controlling render framing with camera settings.
AI imageCreating Procedural Foliage in Unreal Engine: A Step-by-Step Guide
Unreal Engine’s Procedural Foliage and Foliage Mode tools make it possible to add vegetation to outdoor scenes. This guide explains how to set up tree distribution across a landscape and adjust density settings.
AI imageArchitectural Workflows with the Gemini API: Your First Text Request in Python
In this tutorial, you’ll learn how to send a text request from Python using the Gemini API’s Interactions API. It covers setup, API keys, architecture-focused prompt examples, and streaming responses.
AI imageBlender Geometry Nodes: A Guide to Packing UV Islands and Sampling Textures
Blender Geometry Nodes’ Pack UV Islands, UV Tangent, and Image Texture nodes handle different UV and texture tasks. This guide explains their options and how to choose settings for your workflow.
AI imageImport 3ds Max and SketchUp Scenes into Unreal Engine with Datasmith
This guide covers the essential steps for importing architectural and 3D scenes into Unreal Engine with Datasmith. It looks at compatibility, scale, surface orientation, lighting, and post-import checks.
AI imageRhino 8 ShrinkWrap Guide: Turning NURBS and Scan Data into Meshes
Rhino 8 ShrinkWrap can create meshes around NURBS, SubD, mesh, point cloud and point objects. This guide explains how to assess the output for your intended use with the preview and key settings.
AI imageCreating Architectural Videos with Veo 3.1: Flow Prompt and Editing Tips
This guide explains how to write prompts for architectural scene videos using Veo 3.1 and Flow’s documented features. It covers reference images, start and end frames, audio, and scene-editing workflows with examples.
AI imageTrakya University Wins Two Awards at Çuhadaroğlu Student Project Competition
The 21st Çuhadaroğlu Student Project Competition, themed “Recess,” was hosted by Trakya University’s Faculty of Architecture. Faculty students won third place and an equivalent honorable mention.
AI imageVisualize Construction Stages Step by Step with Twinmotion Phasing
Twinmotion’s Phasing tool helps tell the story of a construction project by linking scene-element visibility to phases on a timeline. This guide covers creating groups, phases, and tracks.
AI imageA Guide to Automating Repetitive Tasks in 3ds Max with MAXScript and Python
3ds Max offers MAXScript, the Python API, and the C++ SDK to meet different automation needs. This guide provides a basic roadmap for preparing 3D tasks for automation and finding the relevant Autodesk documentation.
AI imageTexture Baking in Blender Cycles: A Step-by-Step Guide for Architectural Models
Texture baking in Blender Cycles lets you transfer shading and surface data into image textures. This guide covers the key steps, from UV preparation and choosing a bake target to high-to-low-poly transfer and padding around UV islands.
AI imageCreating a Material Instance in Unreal Engine: A Step-by-Step Guide
In Unreal Engine, a Material Instance lets you change properties defined as parameters in a parent material without reworking its node graph. This guide covers the workflow, from preparing a material to editing instances.
AI imageBlender Geometry Nodes Sample Nodes: Data Transfer and Proximity
This guide walks through what the Sample Index, Geometry Proximity, and Raycast nodes in Blender Geometry Nodes do, and the kinds of geometry questions each can help answer.
AI imageCreating Glass Materials in Blender: Glass BSDF and Principled BSDF
This guide covers the basic steps for creating glass materials in Blender with Glass BSDF and Principled BSDF. It explores reflection, refraction, and roughness settings, as well as Cycles-specific thin film and noise considerations.
AI imageCreating Realistic Composites with Blender’s Shadow Catcher and Alpha Over
In this guide, you’ll learn how to prepare a shadow-catching surface with Shadow Catcher in Blender Cycles, separate render elements into View Layers, and combine images with Alpha Over.
AI imageArchitectural Image Generation with GPT Image: A Prompting Guide for the API
The GPT Image API supports generating images from text prompts and editing existing images. This guide explains how to prepare prompts for architectural visualization and choose between Sunburst and Flare.
AI imageCreate and Edit Architectural Massing and Meshes with Unreal Engine Modeling Mode
Unreal Engine Modeling Mode provides tools for creating and editing 3D geometry directly in the editor. This guide covers everything from basic massing to mesh editing, UVs, and confirming changes.
About this category
The Tutorials category features step-by-step guides for AI and 3D software: prompt examples for architectural rendering, image-to-video workflows, and ways to achieve specific results in programs such as Blender, 3ds Max, D5 Render, and Unreal Engine. Each tutorial takes you through one task from start to finish and includes copyable prompts or settings.
We adapt content into Turkish from official developer documentation and openly licensed sources, and provide source and licensing information at the end of each tutorial. We choose topics based on emerging industry trends. For deeper coverage of areas such as AI video, Gaussian splatting, and AI agents, explore the Guides pages.
We state the software version and any prerequisites upfront, so you can understand why a step might look different in your version. Use the copy button to grab prompt examples in one click and adapt them to your project.