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Tutorials

AI and 3D software tutorials: step-by-step guides, best prompts and adapted open-source lessons.

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Tutorials

Creating Cinematic Output with Unreal Engine Sequencer and Movie Render Queue

This guide covers the process of preparing an architectural animation render, from setting up cameras and the timeline in Unreal Engine Sequencer to configuring Movie Render Queue output settings. It also explains automation options for jobs and shots.

10 November 20265 min read
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Tutorials

How to Use Displacement in Blender: Surface Detail and Memory Balance

Blender offers several ways to create texture-based surface detail. This guide covers the differences between bump and true geometry, the Displace modifier, and key steps for managing memory use.

10 November 20265 min read
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Tutorials

Unreal Engine Multi-User Editing: A guide to setting up team sessions

Unreal Engine’s beta Multi-User Editing feature brings multiple editor instances together in a shared session. This guide covers starting a session, working together, and the limitations to keep in mind.

10 November 20265 min read
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Tutorials

How to Enable Unreal Engine Lumen: An Architectural Visualization Guide

This guide explains how to enable Lumen in Unreal Engine for global illumination and reflections. It also covers hardware ray tracing options and the balance between quality and GPU costs.

10 November 20265 min read
A contemporary pavilion in Sharjah with shaded courtyards and public installationsAI image
Tutorials

Sharjah Architecture Triennial 2026 opens its program on 14 November

The Sharjah Architecture Triennial 2026 begins across the Emirate of Sharjah on 14 November. The opening program runs through 19 November and features 35 international participants; a two-day international conference will take place on 18–19 November.

10 November 20262 min read
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Tutorials

How to Trim Curves with the Trim Curve Node in Blender Geometry Nodes

The Trim Curve node in Blender Geometry Nodes lets you trim the start and end sections of curves by factor or length. This guide explains its basic settings and key limitations.

10 November 20265 min read
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Tutorials

Using Raycast and Sample Index in Blender Geometry Nodes

This tutorial walks through what the Raycast and Sample Index nodes do in Blender Geometry Nodes, how to connect them, and what to consider when sampling data in architectural modeling workflows.

10 November 20266 min read
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Tutorials

How to Organize an Architectural Scene and Set the Camera Framing in Blender

Blender collections make it easier to organize architectural scene elements and manage their visibility. This guide walks through using collections and controlling render framing with camera settings.

10 November 20264 min read
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Tutorials

Creating Procedural Foliage in Unreal Engine: A Step-by-Step Guide

Unreal Engine’s Procedural Foliage and Foliage Mode tools make it possible to add vegetation to outdoor scenes. This guide explains how to set up tree distribution across a landscape and adjust density settings.

10 November 20264 min read
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Tutorials

Architectural Workflows with the Gemini API: Your First Text Request in Python

In this tutorial, you’ll learn how to send a text request from Python using the Gemini API’s Interactions API. It covers setup, API keys, architecture-focused prompt examples, and streaming responses.

10 November 20265 min read
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Tutorials

Blender Geometry Nodes: A Guide to Packing UV Islands and Sampling Textures

Blender Geometry Nodes’ Pack UV Islands, UV Tangent, and Image Texture nodes handle different UV and texture tasks. This guide explains their options and how to choose settings for your workflow.

10 November 20265 min read
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Tutorials

Import 3ds Max and SketchUp Scenes into Unreal Engine with Datasmith

This guide covers the essential steps for importing architectural and 3D scenes into Unreal Engine with Datasmith. It looks at compatibility, scale, surface orientation, lighting, and post-import checks.

9 November 20265 min read
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Tutorials

Rhino 8 ShrinkWrap Guide: Turning NURBS and Scan Data into Meshes

Rhino 8 ShrinkWrap can create meshes around NURBS, SubD, mesh, point cloud and point objects. This guide explains how to assess the output for your intended use with the preview and key settings.

9 November 20265 min read
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Tutorials

Creating Architectural Videos with Veo 3.1: Flow Prompt and Editing Tips

This guide explains how to write prompts for architectural scene videos using Veo 3.1 and Flow’s documented features. It covers reference images, start and end frames, audio, and scene-editing workflows with examples.

9 November 20265 min read
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Tutorials

Trakya University Wins Two Awards at Çuhadaroğlu Student Project Competition

The 21st Çuhadaroğlu Student Project Competition, themed “Recess,” was hosted by Trakya University’s Faculty of Architecture. Faculty students won third place and an equivalent honorable mention.

9 November 20262 min read
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Tutorials

Visualize Construction Stages Step by Step with Twinmotion Phasing

Twinmotion’s Phasing tool helps tell the story of a construction project by linking scene-element visibility to phases on a timeline. This guide covers creating groups, phases, and tracks.

9 November 20265 min read
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Tutorials

A Guide to Automating Repetitive Tasks in 3ds Max with MAXScript and Python

3ds Max offers MAXScript, the Python API, and the C++ SDK to meet different automation needs. This guide provides a basic roadmap for preparing 3D tasks for automation and finding the relevant Autodesk documentation.

9 November 20265 min read
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Tutorials

Texture Baking in Blender Cycles: A Step-by-Step Guide for Architectural Models

Texture baking in Blender Cycles lets you transfer shading and surface data into image textures. This guide covers the key steps, from UV preparation and choosing a bake target to high-to-low-poly transfer and padding around UV islands.

9 November 20265 min read
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Tutorials

Creating a Material Instance in Unreal Engine: A Step-by-Step Guide

In Unreal Engine, a Material Instance lets you change properties defined as parameters in a parent material without reworking its node graph. This guide covers the workflow, from preparing a material to editing instances.

9 November 20265 min read
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Tutorials

Blender Geometry Nodes Sample Nodes: Data Transfer and Proximity

This guide walks through what the Sample Index, Geometry Proximity, and Raycast nodes in Blender Geometry Nodes do, and the kinds of geometry questions each can help answer.

9 November 20266 min read
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Tutorials

Creating Glass Materials in Blender: Glass BSDF and Principled BSDF

This guide covers the basic steps for creating glass materials in Blender with Glass BSDF and Principled BSDF. It explores reflection, refraction, and roughness settings, as well as Cycles-specific thin film and noise considerations.

8 November 20265 min read
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Tutorials

Creating Realistic Composites with Blender’s Shadow Catcher and Alpha Over

In this guide, you’ll learn how to prepare a shadow-catching surface with Shadow Catcher in Blender Cycles, separate render elements into View Layers, and combine images with Alpha Over.

8 November 20265 min read
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Tutorials

Architectural Image Generation with GPT Image: A Prompting Guide for the API

The GPT Image API supports generating images from text prompts and editing existing images. This guide explains how to prepare prompts for architectural visualization and choose between Sunburst and Flare.

8 November 20266 min read
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Tutorials

Create and Edit Architectural Massing and Meshes with Unreal Engine Modeling Mode

Unreal Engine Modeling Mode provides tools for creating and editing 3D geometry directly in the editor. This guide covers everything from basic massing to mesh editing, UVs, and confirming changes.

8 November 20265 min read

About this category

The Tutorials category features step-by-step guides for AI and 3D software: prompt examples for architectural rendering, image-to-video workflows, and ways to achieve specific results in programs such as Blender, 3ds Max, D5 Render, and Unreal Engine. Each tutorial takes you through one task from start to finish and includes copyable prompts or settings.

We adapt content into Turkish from official developer documentation and openly licensed sources, and provide source and licensing information at the end of each tutorial. We choose topics based on emerging industry trends. For deeper coverage of areas such as AI video, Gaussian splatting, and AI agents, explore the Guides pages.

We state the software version and any prerequisites upfront, so you can understand why a step might look different in your version. Use the copy button to grab prompt examples in one click and adapt them to your project.