Tutorials · Page 2
AI imageBlender 3D Cursor and PLY: A guide to precise placement and transfer
This guide explains how to use Blender’s 3D Cursor as a position and rotation reference, and how to import ASCII or binary PLY files and configure transfer options.
AI imageA Guide to Architectural Image Generation and Editing with Nano Banana 2.1
This guide explains how to generate architectural images and edit existing visuals with Nano Banana 2.1 in the Gemini API. It includes sample prompts for using text and reference images.
AI imageArchitectural Image Generation with Nano Banana 2.1: A Step-by-Step Prompt Guide
Google’s Gemini API documentation includes examples of generating and editing images with Nano Banana 2.1. This guide explains how to build prompts step by step for architectural concepts, interiors, and reference-image workflows.
AI imageHow to Set Up Motion Blur in Blender Cycles: A Step-by-Step Guide
According to Blender’s official manual, motion blur in Cycles can be shaped using shutter position, duration, and rolling shutter options. This guide explains how to use these settings and check common limitations.
AI imageBlender Camera Tracking: Add 3D Models to Architectural Footage
Blender’s motion-tracking tools let you analyze camera or object movement in footage and apply it to 3D elements. This guide covers tracking, solving, and scene orientation for adding models to architectural footage.
AI imageHow to Write an Architectural Video Prompt with Gemini Omni Flash and Veo 3.1
Gemini Omni Flash and Veo 3.1 in the Gemini API offer features for different video generation and editing workflows. This guide explains how to create clear, iterative prompts for architectural visualization.
AI imageA Guide to Creating Light Glows in Architectural Renders with Blender Glare Node
Blender’s Compositor Glare Node creates effects such as bloom, lens reflections, and light beams from bright areas in an image. This guide explains the essential steps and settings for using the node in architectural renders.
AI imageArchitectural Image Generation with Nano Banana 2.1: A Prompt Guide
Google’s Gemini API documentation explains how to generate images from text and edit existing images using text prompts with Nano Banana 2.1. This guide offers practical prompt examples for architectural concepts and interior design.
AI imageD5 LiveSync and SketchUp: A Guide to Fixing Sync Issues
D5’s official documentation offers guidance on setting up LiveSync with SketchUp and resolving some issues that can arise during synchronization. This guide covers version requirements, model alignment, terrain grass, and texture warnings.
AI imageMoving from Imagen to Nano Banana in the Gemini API: A Step-by-Step Guide
Imagen models are no longer available in the Gemini API. This guide explains how to migrate to Google’s recommended Nano Banana model names, update the API call method, and handle the new image response format.
AI imageYour First Rhino Python Script: Create Lines and Automate with ScriptEditor
Learn to create a Python script in Rhino’s ScriptEditor and draw a line between two points. This guide also covers choosing a Python runtime, debugging, and package requirements.
AI imagePlace Repeated Geometry on Points with Blender Geometry Nodes
Blender’s official manuals explain that the Instance on Points node creates geometry instances at point positions. This guide covers the node’s basic use for architectural modeling and visualization.
AI imageVolumetric Fog and Smoke in Blender: Getting Started with Volume Scatter
Blender’s Volume Scatter node simulates light scattering as it passes through volumes such as fog or smoke. This guide covers the basic node connections, density and anisotropy settings, and what to watch for when using mesh volumes.
AI imageBlender Geometry Nodes: Creating a Reusable Node Group
In Blender Geometry Nodes, node groups simplify complex setups by combining multiple nodes into a single unit. This guide covers creating a group, organizing its interface, and using it in other projects.
AI imageUnreal Engine Lumen Setup: Lighting and Reflection Settings for Archviz
Steps for enabling Lumen in Unreal Engine 5, configuring hardware ray tracing requirements, and balancing quality and performance. This guide covers the essential settings for architectural scenes.
AI imageBlender Rigid Body Physics: A Step-by-Step Guide to Collision Simulation
Blender’s Rigid Body system simulates the movement and collisions of mesh objects. This guide covers setting up Active and Passive bodies, adjusting simulation settings, and baking the cache.
AI imageA Guide to Creating Architectural Video Prompts with Gemini Omni Flash and Veo 3.1
Gemini Omni Flash and Veo 3.1 are designed for different video-generation workflows. This guide explains how to plan short design videos by describing architecture, action, camera, and atmosphere in your prompts.
AI imageProcessing Linked Models with the Revit Automation API: A Step-by-Step Guide
This guide explains why a Revit Cloud Worksharing model may download as a ZIP and how to pass a composite design to a Revit Automation API work item. The method depends on the model’s publication date.
AI imageA Guide to Designing Blender Workflows with Gemini API Function Calling
Gemini API function calling can turn natural-language requests into defined functions and structured parameters. This guide explains how the approach could be adapted into an automation workflow with Blender Python scripts.
AI imageCreate a Character Rig and Start Animating with Unreal Engine Control Rig
This guide explains how to create a Control Rig asset in Unreal Engine and prepare for character animation. Since Epic’s documentation does not specify version or system requirements, the scope is limited to the basic workflow.
AI imageCurve Modeling in Blender: Create Ribbons, Tubes, and Variable Profiles
Blender’s curve tools let you turn lines into ribbon and tube shapes, customize profiles, and vary scale along a curve. This guide explains the key settings and common pitfalls step by step.
AI imageMove an Object Along a Curve with Blender’s Follow Path Constraint
Blender’s Follow Path Constraint can position an object or bone on a curve and move it along the path. This guide covers assigning a target curve, setting position and orientation, and controlling the animation.
AI imageUnreal Engine World Partition and HLOD: A Setup Guide for Large Scenes
This guide walks through dividing large scenes into cells with World Partition in Unreal Engine and representing distant content with HLOD proxies. Setup options and key considerations are based on official documentation.
AI imageBlender Cloth Simulation: Pressure, Sewing and Pin Group Settings
Blender’s cloth physics can create a range of fabric behaviors using pin groups, sewing springs, internal springs and pressure settings. This guide explains the key settings with architectural visualization examples.