Tutorials · Page 3
AI imageHow to Create Object and Material Masks in Blender with Cryptomatte
Blender Cryptomatte lets you select and mask objects or materials in a render using the compositor. This guide covers the essential workflow, from setting up passes to using the mask output.
AI imageArchitectural Image Generation with Nano Banana 2.1: 5 Prompts and a Workflow
Gemini API lets you use Nano Banana 2.1 to generate architectural and interior images or edit an existing image. This guide covers model selection, prompt writing, and five example workflows.
AI imageUsing Actions, Slots, and Keyframes in Blender: An Animation Guide
Blender’s Action and Slot system lets you organize and reuse animation data across different data-blocks. This guide explains the essentials, from keyframes and F-Curves to animation ranges.
AI imagePreparing Gaussian Splat Files: SketchUp Tools and PLY Notes
Gaussian splats can be created with mobile, cloud-based, or desktop tools; cleaning up files before using them in SketchUp is also worth considering. Blender’s PLY import options are general-purpose, and the available sources do not confirm compatibility with splat files.
AI imageBlender Shrinkwrap Modifier Guide: Ways to Fit a Model to a Surface
Blender’s Shrinkwrap Modifier moves an object’s vertices toward another mesh’s surface to fit the geometry to the target shape. This guide walks through the methods, key settings, and modifier order.
AI imageHow to Create an Architectural 360° Panorama Render in Blender Cycles
Blender’s Cycles render engine can create panoramic renders using the Equirectangular and Equiangular Cubemap Face camera types. This guide explains projection choices and output settings for architectural scenes, step by step.
AI imageA Guide to Importing and Exporting USD and USDZ Files in Blender
This guide walks through importing USD/USDZ scenes into Blender and exporting Blender data to USD. It highlights considerations around textures, materials, animation, and version differences.
AI imageBlender Geometry Nodes: Instance Objects on Points and Realize Instances
In Blender Geometry Nodes, Instance on Points efficiently places geometry instances on points. Realize Instances converts them into real, individually editable geometry.
AI imageGetting Started with Procedural Content Generation in Unreal Engine PCG
This beginner’s guide explains how to plan for Unreal Engine’s PCG framework in architectural and visualization scenes. The steps focus on defining an area, organizing spatial data, and validating results.
AI imageA Guide to Architectural Image Generation and Editing with Nano Banana 2.1
Nano Banana models in the Gemini API can be used to generate images from text and edit existing visuals. This guide covers model selection, prompt writing and image-based iteration for architecture and interior design work.
AI imageEditing Color and Images After an Architectural Render in Blender Compositor
Blender Compositor lets you edit architectural images in a node-based workflow, combine different images and adjust colors. This guide explains the basic steps for still images and animation output.
AI imageBlender Voxel Remesh and Mesh Cleanup: A Step-by-Step Guide
This guide walks through the voxel remesh and mesh cleanup tools in Blender’s official manual. From adjusting voxel size to reducing face counts and filling holes, it covers the essential steps.
AI imageCreating Architectural Images with Nano Banana 2.1: 5 Prompts and a Workflow
A practical prompt workflow for creating architectural and interior concept images with Nano Banana 2.1 in the Gemini API. This guide covers requirements, five sample prompts, and common mistakes.
AI imageArchitectural video generation with the Gemini API: prompt and editing guide
When generating architectural videos with the Gemini API, you can use Gemini Omni Flash for multimodal, conversational editing workflows, and Veo 3.1 for capabilities such as video extension and frame-specific generation. This guide explains how to build prompts step by step.
AI imageHow to Use Unreal Engine Data Layers: A World Partition Guide
In Unreal Engine, Data Layers let you group actors in World Partition maps and manage their state in the editor or at runtime. This guide explains how to set up the system and adapt it to architectural visualization scenes.
AI imageA Guide to 3D Modeling in Unreal Engine with Modeling Mode
Unreal Engine Modeling Mode provides tools for creating and editing meshes in the editor. This guide explains how to open the mode, create geometry, accept changes, and work with UV tools.
AI imageHow to Use Blender Bevel Modifier: A Guide to Softening Edges with Control
Blender’s Bevel Modifier softens model edges non-destructively and lets you control where the effect is applied. This guide covers the core workflow, from width and segments to limit, intersection, and shading settings.
AI imageImporting and Exporting PLY in Blender: Scale, Color, and Axis Settings
Blender’s PLY import and export options help manage data such as scale, axes, vertex colors, UV coordinates, and normals. This guide explains the basic transfer steps and the settings to check.
AI imageAUTOM8LABS MCP Connector for 3ds Max: Automate Scene Tasks Step by Step
AUTOM8LABS MCP Connector gives an AI agent tools to inspect 3ds Max scenes and, with a license, handle workflows involving geometry, materials, UVs, animation, and rendering. Learn how to install and use it.
AI imageRender Architectural Visuals from the Command Line with Blender 5.2 LTS
Blender 5.2 LTS’s command-line options let you render a still or animation without opening the interface. This guide covers output paths, frame selection, Cycles devices, and automation with Python scripts.
AI imageHow to Test Orthographic Architectural Visualization in Unreal Engine 5.3
Orthographic rendering is available experimentally in Unreal Engine 5.3. This guide outlines a test workflow for evaluating the projection in architectural scenes with Lumen and Nanite, comparing results, and identifying points to check before production.
AI imageHow to Set Up Camera Cuts and Transitions in Unreal Engine Sequencer
The Camera Cut Track in Unreal Engine Sequencer determines which camera is active in cinematic sequences. This guide covers adding cameras, setting cuts and preparing transitions between cameras.
AI imageArchitectural Image Generation with FLUX.2: A Prompt-Writing Guide
The FLUX.2 guide recommends specifying the main subject first, then describing the action, style, and context. This adaptation offers a practical workflow with color, camera, and JSON examples.
AI imageHow to Use Blender Geometry Nodes Bake and Inspection Tools
In Blender Geometry Nodes, the Bake node saves intermediate geometry data, while inspection tools help you understand the node tree’s final evaluation. This guide explains the settings and how to check your results.