Tutorials · Page 4
AI imageAnalyzing a Blender Scene with Blender MCP Server: Setup and Safe Prompts
Blender MCP Server lets you examine Blender scenes in natural language through an LLM client. This guide covers the Blender 5.1 requirement, setup components, example prompts, and code execution risks.
AI imageHow to Set Up NVIDIA Instant NeRF: From Images to a 3D Scene
NVIDIA Instant NeRF creates a trainable 3D scene from photos or video frames. This guide walks through build requirements, image preparation, training in the Testbed interface, and creating a camera animation.
AI imageCreating an Armature in Blender: Adding Bones and Posing in Pose Mode
In Blender, an armature is a rig made of bones that can move and deform objects linked to it. This guide explains how to create a single-bone armature and the basics of posing in Pose Mode.
AI imageCreate and Configure Materials with the Blender Python API
Learn step by step how to create a material data block with Blender’s Python API and edit basic properties such as color, metallic, and roughness. The guide also covers transparency settings and how to safely remove a material.
AI imageControl Motion in Architectural Animation with Blender F-Curve Modifiers
Blender’s F-Curve modifiers add effects such as repetition, noise and smoothing to animation curves. This guide explains how to edit curves for architectural animation and avoid common mistakes.
AI imageGetting Started with the Revit API in Python: Tools and Your First Workflow
The Revit API can automate repetitive tasks and extend the software’s functionality. The tools in Autodesk’s beginner lesson can help you build a basic learning workflow around room data.
AI imageHow to Create a Cache with Blender Geometry Nodes’ Bake Node
Blender Geometry Nodes’ Bake Node calculates and stores intermediate geometry data from a node tree. This guide covers baking a still frame or animation, choosing storage targets, and clearing caches.
AI imageArchitectural Image Generation with Nano Banana Pro: 5 Prompts and a Workflow
Nano Banana Pro can be used to generate and edit images in the Gemini app and on other platforms where it is available. This guide explains how to write prompts for architectural concepts and refine images step by step.
AI imageRepeating Geometry Along a Curve in Blender: Array and Curve Modifiers
Blender’s Array and Curve Modifiers can be used to duplicate geometry along a line, circle, or curve, and to shape a mesh to follow a curve. This guide explains both approaches with architectural examples.
AI imageWriting Architectural Video Prompts with Veo: A Guide to Scenes, Cameras and Motion
When generating architectural videos with Veo and Gemini Omni Flash, dividing prompts into subject, action, setting and camera choices can help make them clearer. This guide includes five original examples and points to keep in mind.
AI imageHow to Import SketchUp and Navisworks Scenes into Unreal Engine with Datasmith
To bring a SketchUp Pro or Navisworks scene into Unreal Engine with Datasmith, first check version compatibility, install the appropriate exporter, and transfer the scene using a .udatasmith file.
AI imageMotion Blur in Blender Cycles: Settings for Architectural Animation
Adjust motion blur in Blender Cycles using Position, Shutter and rolling shutter options. This guide explains how to use these settings in architectural animation and outlines important limitations.
AI imageArchitectural Image Generation with Nano Banana 2.1: Prompt and Editing Guide
This guide explains how to create architectural concept images and edit an existing image with a text prompt using Nano Banana 2.1 in the Gemini API. It also covers model selection and licensing considerations.
AI imageArchDaily Student Project Awards 2027: City-Themed Submissions Open
ArchDaily Student Project Awards 2027 is now accepting submissions in partnership with Dropcity. Students subscribed to ArchDaily Campus can submit projects for the “Making the City” awards by 31 January 2027.
AI imageHow to Adjust Blender Eevee Shadows: A Quality and Performance Guide
Improving shadow settings in Blender Eevee requires balancing memory use and performance. This guide explains how to evaluate Virtual Shadow Mapping, per-light resolution, and soft shadows in architectural scenes.
AI imageFlow and FlowAlongSrf in Rhino 8: A Guide to Curve and Surface Mapping
Rhino 8’s Flow and FlowAlongSrf commands help move objects from a base curve to a target curve, or from a base surface to a target surface. This guide explains the selection order and key deformation options.
AI imageUsing Instance on Points and Realize Instances in Blender Geometry Nodes
This tutorial explains how to instance geometry on points in Blender Geometry Nodes and, when needed, convert instances into real geometry. The steps cover selection, rotation, scale, and performance.
AI imageArchitectural Image Generation with Nano Banana 2.1: API Guide and Prompts
This guide covers the basic steps for generating architectural concept images and editing an existing image with a prompt using Nano Banana 2.1 in the Gemini API. The example prompts are designed for interior and architectural workflows.
AI imageHow to Use Surface Deform and Instance on Points in Blender
This guide explains step by step how to transfer one mesh’s movement to another with Surface Deform in Blender, and how to place geometry at points with Instance on Points without duplicating it.
AI imageWriting Architectural Video Prompts with Gemini Omni Flash: A Step-by-Step Guide
This guide explains how to structure architectural and interior video prompts for Gemini Omni Flash in the Gemini API. It covers clear scene descriptions, image references, and multi-turn editing.
AI imageArchitectural Image Generation with Nano Banana 2.1: Prompt and Editing Guide
This guide covers how to create architectural concept images and edit existing images with text using Nano Banana 2.1 in the Gemini API. The sample prompts are tailored to interior design and visualization workflows.
AI imageRendering from the Command Line and Python Automation in Blender 5.2 LTS
Blender 5.2 LTS supports background rendering of stills and animations from the command line, as well as running Python scripts from within Blender or externally. This guide covers the essential commands and key considerations.
AI imageHow to Import and Render Gaussian Splats in Blender 5.3
Blender 5.3 Beta supports importing, editing, and rendering Gaussian splat scenes. This guide explains how to get started with supported files and outlines the differences between EEVEE, Workbench, and Cycles.
AI imageBlender Geometry Nodes Raycast: A Guide to Sampling Surface Data
The Raycast node in Blender Geometry Nodes calculates where rays from a geometry context intersect a target mesh. This guide explains its inputs, outputs, and how it can be used in architectural modeling and visualization.