Tutorials · Page 4
AI imageA Guide to Editing Surface-Bound Curves with Blender Geometry Nodes
This guide explains how to trim curves with Trim Curve and adapt them to surface changes with Deform Curves on Surface in Blender 5.2 Geometry Nodes. UV data and certain node limitations directly affect the workflow.
AI imageArchitectural Video Generation with the Gemini API: Omni Flash and Veo 3.1 Guide
The Gemini API offers Gemini Omni Flash and Veo 3.1 for video generation. This guide explains how to write clear prompts for architectural visualization and interior presentations, then refine the results iteratively.
AI imageUnreal Engine Datasmith Metadata: Using Data in Architectural Models
Datasmith can transfer object metadata from supported 3D and CAD sources into Unreal Engine. This guide covers filtering data during import, accessing it afterward with Blueprint or Python, and troubleshooting common transfer issues.
AI imageA Guide to Creating Architectural Video Prompts with Gemini Omni Flash and Veo
Gemini Omni Flash and Veo offer different workflows for generating video from text prompts. This guide walks through how to structure subject, action, setting and camera direction for architectural and interior storytelling.
AI imageCreate an Interactive Architectural Scene Element with Unreal Engine Blueprint
Learn step by step how to create a reusable actor with Blueprint in Unreal Engine and trigger character movement with a collision event. This guide introduces interactive scene logic for architectural visualization projects.
AI imageArchitectural Image Generation with Nano Banana 2.1: API Steps and Prompts
Google’s Gemini API documentation lists Nano Banana 2.1 as its current model for image generation and conversational editing. This guide covers the basic steps for trying architectural image generation through the API.
AI imageCreate Architectural Scene Variants with Unreal Engine Variant Manager
In Unreal Engine, you can use Variant Manager to create alternative scene configurations and organize them into sets. This guide covers the essential steps, from enabling the plugin and preparing variants to applying them in the editor.
AI imageUnreal Engine Material Parameter Collection for Shared Material Controls
In Unreal Engine, Material Parameter Collection lets you manage shared scalar and vector values across multiple materials from one place. This guide covers creating a collection, connecting it to materials, and using it with Blueprint or Sequencer.
AI imageArchitectural Line Rendering with Blender Freestyle: A Step-by-Step Guide
Blender Freestyle can be used to create contour and technical line views of architectural scenes. This guide covers choosing line types, marking edges, and evaluating render output.
AI imageTimber and reclaimed concrete feature in Wilnsdorf Primary School project
BUERO BB’s Wilnsdorf Primary School and Sports Hall project in Germany was published on ArchDaily on October 14, 2026. Listed at 4,600 m², the project features timber, regional precast concrete and concrete reclaimed from a demolished viaduct.
AI imageBlender Geometry Nodes: A Guide to Simulation Zones and Instancing
This tutorial walks through how simulation zones work over time in Blender Geometry Nodes and how instancing lets you reuse geometry. It also explains the essentials of caching, baking, and memory use.
AI imageReducing Noise in Blender Cycles: A Sampling and Denoising Guide
Blender’s official manuals explain how to manage noise in Cycles renders with sampling and denoising settings. This guide walks through the settings and workflow step by step to help produce cleaner images.
AI imageCamera and framing settings for interior renders in Blender
This guide explains how to refine an interior camera frame in Blender using perspective, focal length, lens shift, and depth of field, then configure output resolution and the render region.
AI imageA Guide to Architectural Image Generation and Editing with Nano Banana 2.1
This guide covers the steps for generating architectural concept images and editing an existing image with a text prompt using Nano Banana 2.1 in the Gemini API. It brings together the model name, sample prompts, and key considerations.
AI imageArchitectural Image Generation with GPT Image: A Prompt and Editing Guide
The GPT Image API documentation explains how to generate new images from text prompts and edit existing visuals. This guide covers both workflows for architectural visualization with example prompts.
AI imageLight Linking in Blender: Controlled Lighting for Architectural Scenes
Blender’s light linking lets you specify separately which objects a light illuminates and which objects cast shadows. This guide covers an interior lighting workflow and the differences between Cycles and EEVEE.
AI imageHow to Clean Up Invisible Area Boundaries and Separation Lines in Revit
Even when boundaries left behind by deleted area plans are invisible in Revit, they can affect how new rooms and areas connect. This guide explains how to find leftover elements using area schedules and plans.
AI imageHow to Create and Assign a Redshift Material in Houdini Solaris
This guide covers the essential steps for creating a Redshift material in Houdini Solaris and assigning it to geometry in a USD scene. It focuses on defining the material path and managing the priority of existing assignments.
AI imageTexture Baking in Blender Cycles: Step-by-Step from UVs to Normal Maps
Blender Cycles can transfer surface, material, and lighting data to image textures. This guide covers the essential steps, from preparing UVs and a bake target to choosing a bake type and checking normal map settings and edge margins.
AI imageArchitectural Video Generation with Gemini: Omni Flash and Veo 3.1 Guide
The Omni Flash and Veo 3.1 models in the Gemini API are designed for different video workflows. This guide covers prompt writing and model selection for developing short video concepts from architectural images.
AI imageHow to Set Up a Procedural Sky and Cycles Environment Lighting in Blender
This guide explains how to create a procedural sky with Sky Texture in Blender and use Cycles World settings. It also covers exposure, environment sampling and Mist Pass, with a focus on architectural visualization.
AI imageCreating Surface Patterns with Blender Noise Texture and Voronoi Texture
Blender’s Noise Texture and Voronoi Texture nodes create different procedural patterns. This guide explains how to choose basic settings, evaluate the outputs, and troubleshoot common pattern issues.
AI imageA Guide to Creating Architectural Interior Images with Nano Banana 2.1
This guide offers practical prompt examples for creating architectural interior concept images and editing existing visuals with text using Nano Banana 2.1 in the Gemini API. It also covers the model and basic usage requirements.
AI imageBlender UV Unwrapping Guide: Reduce Texture Stretching with Seams
In Blender, UV unwrapping maps a 3D model’s surfaces onto a 2D texture space, defining how images are applied to the model. This guide covers marking seams, unwrapping, checking, and refining the result.