Tutorials · Page 5
AI imageHow to Analyze Construction Site and Interior Audio with the Gemini API
This guide adapts the process of using the Gemini API to analyze audio files and generate descriptions, summaries, transcripts, and timestamped segments for architecture and interior design workflows.
AI imageTime-Based Setups with Blender Geometry Nodes Simulation Zone
Blender Geometry Nodes Simulation Zone lets you carry the result of one frame into the next to create setups that change over time. This guide covers how the zone works, preview caching, and the bake process before rendering.
AI imageUsing Lattice and Empty in Blender: References and Deformation
In Blender, Empty objects can serve as reference images and control handles, while the Lattice modifier can shape geometry non-destructively. This guide covers the basic workflows for both tools.
AI imageA Guide to Stylized Architectural Rendering with 3ds Max and Arnold Toon Shader
This guide explains how to create stylized architectural visuals in 3ds Max using Arnold Toon Shader and OSL. It covers outlines, hatching and cel-shading, as well as current version information and limitations.
AI imageRendering in Blender from the Command Line: A Guide to Stills and Animation
Blender lets you render a still or an animation from the command line without opening the interface. This guide walks through the essential commands, output formats and key points to watch when ordering arguments.
AI imageCutting and Cleaning Architectural Models with Blender’s Boolean Modifier
Blender’s Boolean Modifier is used to intersect, join, and subtract objects. This guide explains solver selection and how to clean up models with the Mesh > Clean Up tools.
AI imageArchitectural Image Generation with Nano Banana 2.1: A Step-by-Step Prompt Guide
Google’s Gemini API documentation describes Nano Banana 2.1 as its main high-efficiency model for image generation and conversational editing. This guide covers how to clarify architectural image prompts and edit reference images.
AI imageA Guide to Turning Architectural Images into JSON with the Gemini API
This guide covers how to send an architectural image to the Gemini API, analyze its contents, and format the response according to a JSON schema. It walks through image uploads, prompt preparation, and output validation.
AI imageHow to Write an Architectural Video Prompt: 5 Veo Examples and Tips
Clearly describing camera movement, lighting, space and action in architectural video prompts can help guide the result. Also consider current access options, as the Veo 3.1 Preview API has been shut down.
AI imageSet Units and Object Position in an Architectural Scene with Blender Python
This guide, based on Blender’s Python API documentation, shows how to set the scene unit system, change an object’s position, and set the current animation frame with code. The examples are adapted for architectural modeling and visualization workflows.
AI imageHow to Animate a Camera and Object Along a Path in Blender
Blender’s Follow Path constraint lets you move objects or bones along a curve and rotate them to follow its direction. This guide covers setup, animation, and common alignment issues.
AI imageCreating Curved Elements with Unreal Engine’s Spline Mesh Component
Unreal Engine’s Python 5.2 documentation explains how the Spline Mesh Component shapes a static mesh along a spline. This guide covers a basic workflow for curved elements using start and end points.
AI imageHow to Set Up Light Paths for Interior Rendering in Blender Cycles
The light path and object visibility options in Blender’s Cycles guide help you strike a controlled balance between quality and speed in interior renders. This guide explains the key settings step by step.
AI imageGemini API Function Calling: Tool Use in Architectural Workflows
Gemini API function calling lets a model identify functions and the parameters needed to use them in external systems. This guide covers the essentials, from obtaining an API key to defining a tool for architectural projects.
AI imageRhino 8 SubDLoft guide: Create SubD from curves and edit edges
In Rhino 8, SubDLoft is used to create SubD from curves that define a shape. This guide walks through curve preparation, loft options, and editing edge characteristics with Crease commands.
AI imageArchitectural Camera Framing in Blender: 8 Steps for Interior Renders
Blender’s camera tools let you control framing, perspective and focus in architectural scenes. This guide covers essential steps, from choosing the active camera to inspecting the camera frame before rendering an interior.
AI imageVideo Analysis with the Gemini API: A Step-by-Step Guide for Architectural Content
The Gemini API can summarize videos, answer questions about their content, and refer to specific timestamps. This guide covers input selection, prompt writing, and processing modes for architecture and interior design videos.
AI imageCreate Realistic Skies and Sunsets with Unreal Engine Sky Atmosphere
Learn how to set up the Sky Atmosphere component in Unreal Engine and pair it with a Directional Light to create skies that shift from daytime to sunset. The guide also covers light scattering and fog settings.
AI imageFluid Simulation in Blender: Setting Up Smoke and Baking the Cache
Using the fluid settings in the Blender 5.2 LTS manual, you can create a source object for smoke, fire, or liquid flow, then calculate and store the simulation with a suitable cache type.
AI imageView Layers and Lighting Control for Architectural Rendering in Blender Cycles
Blender’s official manuals explain how to keep scene elements in separate render layers with View Layers and manage lighting, shadows, and visibility settings in Cycles. This guide covers the core workflow for architectural visualization.
AI imageAnalyze Architectural Renders with the Gemini API: A Step-by-Step Guide
This tutorial covers how to send an architectural render to the Gemini API and ask the model to describe the image, classify specific elements, or answer questions about it. It also explains image submission methods and prompt design.
AI imageAdventure Play Student Design Challenge Seeks Low-Cost Playgrounds
London Play Design’s 2026 Adventure Play Student Design Challenge is seeking ideas for playgrounds in London that volunteers can build for children using free or low-cost materials. The winning designs will be built.
AI imageA Guide to Organizing Collections and Rendering with the Blender Python API
The Blender Python API documentation provides tools for organizing collections and nested collections, managing visibility and Line Art settings, and rendering. This guide explains the key steps for architectural scenes with examples.
AI imageHow to Import and Export PLY and Alembic Files in Blender
In Blender, PLY files can transfer static geometry and color data, while Alembic can transfer animated geometry and transformations. This guide walks through scale, axis, and export settings for both formats.