In brief
- SketchUp’s default materials support PBR texture maps.
- To edit material options, the material must be applied to an object in the model and visible in the In Model collection.
- Metalness, Roughness, Normal, and Ambient Occlusion control different surface properties.
- To see photorealistic details, the selected style must use the Display Photoreal Materials face style.
SketchUp’s official help documentation, updated on 29 September 2026, explains how to use materials, textures, and environment settings on model surfaces. This guide covers a basic workflow for preparing the appearance of surfaces such as walls, floors, countertops, and finishes in interior design. Since the documentation does not specify a particular SketchUp product version, the steps are based on the panels and tools described in the help pages.
1. Decide how much material detail the surface needs
First, decide whether the surface only needs to show color, or whether its texture and response to light also need to be represented. A simple color may be enough to distinguish surfaces or quickly assess the overall design. For a more detailed presentation, materials such as textured paint, wood veneer, or tiles with prominent grout lines can be represented with texture maps.
SketchUp’s default materials support Physically Based Rendering (PBR) texture maps. These maps help bring physical surface properties, such as roughness and metalness, into the model’s appearance. Not every surface needs a detailed texture: using a simple color in areas that do not affect the design decision helps keep the work moving without adding unnecessary visual detail to the model.
It can be useful to make this distinction early in an interior design or architectural visualization workflow. For example, a color may be enough to represent a wall while options are still being considered; once the material decision is made, you can work on its texture and reflection properties. This makes it easier to assess color, surface texture, and lighting separately.
2. Apply the material and open its editing options
Select a material from the Select tab in the Materials panel. You can also sample an existing material in the model using the Sample option.
Apply the material to the relevant object in the model. The Edit tab becomes available when the material has been applied to the model and appears in the In Model collection.
Go to the Edit tab in the Materials panel. From here, you can change the material’s name and color, add an image texture, or update the image in use.
Set the texture image’s tile size using the relevant fields. When you enter a measurement, SketchUp preserves the image’s aspect ratio. Use the chain icon if you need to change the ratio deliberately.
Adjust transparency with the slider or by entering a value directly. The documentation defines 0 as fully transparent and 100 as fully opaque.
Color changes appear instantly in the modeling window, so you can compare tones directly on the model. You can also edit the texture image in an external editor; you can choose the editor in Preferences > Applications. If you want to preserve the image’s proportions when placing it in the model, check the state of the chain icon. Changing the ratio can cause the pattern on the surface to stretch unexpectedly.
| Setting | Recommended value | Effect |
|---|---|---|
| Opacity | 0: fully transparent; 100: fully opaque | Sets the material’s transparency. |
| Metalness | No fixed value recommended in the documentation | Higher values make reflections appear stronger and more colorful. |
| Roughness | No fixed value recommended in the documentation | A lower value gives reflections a more polished look; a higher value makes them look more matte. |
| Normal | No fixed value recommended in the documentation | Creates the impression of surface depth without changing the geometry. |
| Ambient Occlusion | No fixed value recommended in the documentation | Adds a darkening effect around edges and nearby surfaces to create a sense of depth. |
3. Assess PBR settings together with the environment
Materials using photorealistic texture maps may include options such as Metalness, Roughness, Normal, and Ambient Occlusion. Metalness affects the strength and color of light reflections. Roughness determines whether the surface looks polished or more matte in reflected light. You can use the Invert Roughness option to reverse the effect of black and white values in a Roughness map.
A Normal map creates a sense of surface detail and depth without adding new geometry to the model. Ambient Occlusion creates darkening that simulates the effect of light, especially around edges and nearby objects; this option requires a dedicated texture map. These settings are not available on every material: photorealistic options are available for materials that use the relevant texture maps.
The environment also affects how materials look. SketchUp environments help surface textures respond to the direction and quality of light and reflect the virtual surroundings. That’s why evaluating a material solely through the settings in the Edit tab may not be enough. If a surface looks different than expected, check the texture map, the environment’s lighting and reflection effects, and the selected display style together.
4. Check the appearance and avoid common mistakes
SketchUp’s display options affect how much material information is represented on screen. Shaded displays surfaces using color, while the Photoreal Materials option is designed to show material details. Before checking photorealistic surfaces, make sure the selected style uses the Display Photoreal Materials face style. Otherwise, the expected texture details may not appear on screen even if the material has been configured.
This workflow is useful for architects, interior designers, and visualization teams reviewing material alternatives in a model. Surfaces such as wood, paint, and flooring can be assessed separately for color, texture scale, and reflection properties. The help documentation does not specify requirements for hardware, licensing, or compatibility with other software; these should be verified separately in the context of the installation and project workflow in use.
Common mistakes
Looking for material editing options in the Edit tab before applying the material to an object in the model. The material must appear in the In Model collection.
Assuming Metalness, Roughness, or Normal options are available for every material. Availability depends on the material’s photorealistic texture maps.
Concluding that texture details are not visible without checking the photorealistic face style. The selected style affects how materials are displayed.
Overlooking the requirement for a dedicated texture map for Ambient Occlusion.
Changing the texture image’s aspect ratio without realizing it. SketchUp preserves the ratio, but this behavior can be changed using the chain icon.
Inspecting the material in the modeling window with an appropriate display style after each change helps you check surface decisions before taking them into the presentation stage.
Sources
2 sourcesSource texts are not republished; short quotes are marked, everything else is our own summary and commentary.
For architecture and interior design offices in Turkey, the practical value of this workflow is that it makes it easier to compare material alternatives in the model. Assessing design decisions first with simple colors, then moving on to texture and PBR options for the surfaces that need them, can reduce unnecessary editing work.
The documentation does not specify a particular hardware requirement, licensing condition, or product version, so it would not be appropriate to make assumptions on these points. Teams should pay particular attention to the display style, the texture maps used by the material, and the texture image’s aspect ratio. Reviewing the environment and material settings together can also help catch differences in appearance before a presentation.
Frequently asked questions
How do you edit a material in SketchUp?
Select a material in the Materials panel, or sample one from the model using Sample. The material must be applied to an object in the model and visible in the In Model collection; you can then change its settings in the Edit tab.
What are PBR material options in SketchUp used for?
Metalness controls reflections, Roughness controls whether a surface appears smooth or matte in reflections, and Normal creates the impression of depth without changing the geometry. Ambient Occlusion adds darkening around edges and nearby surfaces.
Why aren’t photorealistic materials showing in SketchUp?
The selected style may not display photorealistic materials. Check the Display Photoreal Materials face style, and remember that some options are only available on materials using the appropriate texture maps.



