In brief
- Enscape Material Editor is a native material editor that integrates with SketchUp, Revit, Rhino, Archicad, and Vectorworks.
- There are eight distinct material types: Generic, Carpet, Clearcoat, Foliage, Glass, Grass, Water, and Self-illuminated.
- Albedo, Bump/Normal/Displacement, and Reflections (Roughness/Metallic) maps add surface detail without adding geometry.
- Revit users can improve material and filter compatibility through Additional render appearance paths and Graphics Overrides settings.
Enscape is a real-time rendering engine that integrates with SketchUp, Revit, Rhino, Archicad, and Vectorworks, offering its own material editing interface called Material Editor. Based on Chaos's official Enscape documentation, this guide explains step by step the material types, texture map options, and Revit-specific settings in Material Editor; it's prepared for architecture and interior design offices seeking more realistic results in interior and exterior visualizations.
How do you access Material Editor?
To open Material Editor, use the Enscape Materials icon on the toolbar; in SketchUp it can also be accessed via Extensions › Enscape › Enscape Material Editor. The editor automatically displays the material selected in the model; in SketchUp, when a surface is selected with the Sample Paint tool, Material Editor instantly switches to that material. Individual *.matpkg files can be imported via the top menu button, or ready-made PBR materials can be added from the Enscape Material Library; the gear icon lets you set the folder location where materials will be saved. For shared projects, it's recommended that this location be a network drive accessible to all team members; otherwise, materials will need to be re-imported when the file is opened by another user.
Material types and use cases
Enscape Material Editor offers eight different material types; each type has predefined properties.
| Material Type | Use Case | Note |
|---|---|---|
| Generic | Most surfaces such as walls, furniture, floors | Provides color, reflection, transparency, and height map control; the default type |
| Carpet | Carpets, rugs | Generates 3D procedural fibers on horizontal surfaces; minimum surface area 10x12.5 cm |
| Clearcoat | Car paint, polished wood, glazed ceramic | No transparency option; uses a dual-layer reflection model |
| Foliage | Leaves, thin fabric, curtains | Provides double-sided lighting when the sun is behind the surface, unaffected by artificial light |
| Glass | Glass surfaces | Includes refraction index and Frosted Glass option |
| Grass | Lawn, horizontal/sloped surfaces | Generates 3D procedural grass blades that move with wind |
| Water | Water surfaces | Offers wave, turbidity, and color control; works only on horizontal surfaces |
| Self-illuminated | LED screens, fixtures, neon signs | Turns the surface into a real, measurable light-emitting source |
Why are Albedo, Height Map, and Reflections settings important?
The Albedo field determines the base color of the surface; once a texture is loaded, color can be changed with Tint Color and the texture's influence adjusted with the Image Fade slider. In the Height Map section, you can switch between Bump, Normal, or Displacement maps; Bump maps are black-and-white 2D images, and Enscape interprets lighter areas as raised and darker areas as recessed. Normal maps, on the other hand, require RGB values because the color channels correspond to the X, Y, Z axes. Displacement maps are not compatible with transparent materials, so the Transparency section is disabled when this type of map is applied. If an Albedo texture already exists, clicking Use Albedo in the Bump field assigns the same color texture as the bump value; this is a practical way to quickly add realism to existing projects without loading additional textures. In the Reflections section, lowering the Roughness value makes the surface reflect its surroundings more clearly, while the Metallic slider determines whether the surface behaves as dielectric or metallic.
When certain keywords are added to the material name, Enscape automatically adjusts the specular value without changing the color:
| Keyword | Specular Value | Effect |
|---|---|---|
| Glass, Glazing | 0 | Smooth, glossy glass surface |
| Chrome, Mirror | 0 | Mirror-like clear reflection |
| Metal, Steel, Copper, Aluminum | 0.3 | Metallic surface appearance |
| Carpaint, Polished, Acryl | 0.02 | Glossy polish effect |
| Ceramic | 0.1 | Ceramic surface |
| Marble | 0.2 | Marble surface |
| Plastic | 0.5 | Plastic surface |
| Fabric, Cloth | 0.8 | Matte fabric surface |
Revit-specific settings
Revit users should add the texture folder to the Additional render appearance paths section under File › Options › Rendering; otherwise, textures in Material Editor may not display correctly. It should also be ensured that the material selection is set to Appearance; this is done via the Material Selection dropdown in the Revit tab of the Enscape General Settings window. Revit's Graphics Overrides feature has been visible in visualization since Enscape 4.2; with Enscape 4.10.0, when multiple filters are applied to the same element, color and transparency overrides are merged to match Revit's behavior. This feature is supported for Revit 2021 and later, while override visibility in linked models is available in Revit 2024 and later. To make native Revit materials visible in Material Editor, select the relevant material in Material Browser, right-click in the Appearance tab, select Duplicate as Generic, and save with Apply.
Common mistakes
Saving materials without setting up a shared project folder: When the default local location is used, materials appear missing when another user opens the file.
Expecting transparency on a material with a Displacement map applied: This type of map is not compatible with transparent materials.
Using Carpet material on small surfaces: Carpet fibers won't appear on surfaces smaller than 10x12.5 cm.
Trying to adjust brightness while using a video texture: When a video texture is assigned to Albedo, brightness editing and inversion options are disabled.
Impact on architecture and archviz workflow
These settings provide direct time savings, especially for architecture and interior design offices producing presentation visuals: pulling materials from a ready-made PBR library is faster than setting up textures from scratch on every project. Since procedural types like Grass, Carpet, and Water don't require extra geometry, scene weight and hardware load don't increase. For Revit users, correctly configuring Additional render appearance paths and Graphics Overrides settings is critical for maintaining material consistency, especially in shared files.
Sources
3 sourcesSource texts are not republished; short quotes are marked, everything else is our own summary and commentary.
Enscape's Material Editor is a practical tool particularly for architecture and interior design offices in Turkey with tight presentation deadlines. Pulling materials from the ready-made PBR library is much faster than fiddling with textures every time; since procedural types like Carpet, Grass, and Water don't add extra polygon load, they provide smooth previews even on mid-range hardware.
However, working without setting up a shared project folder is the most common mistake leading to material loss when sharing files within a team; setting the material location via a network drive in larger offices prevents wasted time from the start. Revit users are advised to correctly set up Additional render appearance paths and Graphics Overrides settings at the start of a project, to avoid dealing with material and filter mismatches later on.
Frequently asked questions
Which software does Enscape Material Editor work with?
Enscape Material Editor integrates with SketchUp, Revit, Rhino, Archicad, and Vectorworks, enabling the creation of PBR materials on each platform.
What is the difference between a Bump map and a Normal map?
Bump maps are black-and-white 2D images that interpret the surface as raised or recessed; Normal maps, on the other hand, require RGB values corresponding to the X, Y, Z axes and provide a more advanced bump effect.
On which surfaces does Carpet material appear?
Carpet material only works on horizontal surfaces and appears on areas of at least 10x12.5 cm; carpet fibers won't display on smaller surfaces.



