In brief
- The Camera button on the Sequencer toolbar can create a new Cine Camera Actor and add it to the sequence.
- Cine Camera Actor lets you shape the camera view using filmback, lens and focus settings.
- Set the playback range on the timeline with the Start and End markers; press Home to reset the view.
- Synchronous Scrubbing can improve frame alignment with reference video, but may reduce responsiveness in the editor.
What will you learn in this guide?
This guide covers the basic steps for creating a camera sequence for an architectural scene in Unreal Engine using Sequencer. We’ll look at adding a Cine Camera Actor, controlling the camera in the viewport, reviewing filmback and lens options, and working with the timeline. We’ll also explain focus controls, the preview window, and markers that can help ensure consistent evaluation at specific frames of an animation.
Sequencer is the main interface for creating cinematic content by editing Level Sequence assets. Its timeline can contain tracks associated with actors such as cameras, characters, audio and effects. For architectural visualization, this provides a way to tell a scene through controlled camera views rather than a single still image.
Requirements and getting started
The source documentation describes Unreal Engine and Sequencer and Cine Camera Actor features, but does not specify a particular software version, account requirement or minimum hardware. The steps here therefore assume an Unreal Engine installation that includes the relevant interface and features. Note that these sources do not provide details about installation or licensing requirements.
First, open the level you’ll be working on and use a Level Sequence. The Save button on the Sequencer toolbar saves the current sequence and its subsequences or shots. The Camera button on the toolbar can create a new Cine Camera Actor; if no Camera Cut Track exists yet, it also creates one. You can choose whether the camera is created as a spawnable in Sequencer using the Create Spawnable Cameras preference in Editor Preferences.
Creating a camera sequence step by step
Create a camera in Sequencer. With the sequence open, click the Camera button on the toolbar. The resulting Cine Camera Actor may be created as a temporary Spawnable camera in the current sequence and set as the active camera cut. You can change the camera creation behavior through the preference, but check how this setting works for your project’s needs.
Adjust the camera view. Select the Cine Camera Actor and inspect its view in the viewport. To control the camera directly in the scene, right-click in the viewport and choose Pilot CineCameraActor. You can also follow the selected camera’s view in a PIP window. This window can show information such as the camera name and filmback; use the Pin button to keep it visible even when the camera isn’t selected.
Review filmback and lens settings for framing. Filmback options include presets corresponding to real camera bodies and their sensor sizes. Sensor width and height can vary depending on the selected filmback; the sensor aspect ratio is calculated from these dimensions. Preset lenses in the Lens Settings section affect focal length, FStop and aperture properties. To mimic a fixed-focal-length lens, set the minimum and maximum focal lengths to the same value.
Choose a focus method. The Focus Method options are Do Not Override, Manual, Tracking and Disable. Manual lets you set the focus distance relative to the camera; when you enter a value such as a distance in meters, the system may convert it to centimeters. With Tracking, you can use an actor as the focus target. Use Relative Offset to fine-tune the focus relative to the tracked actor. Visible focus-plane or tracking-position markers can help you check the settings.
Set the timeline to the sequence’s range. The green Start and red End markers on the Sequencer timeline define the playback range. Drag the playhead to preview different times. The Range Slider at the bottom can be used to pan and zoom the horizontal view; press Home to reset the zoom and timeline frame. When Auto Key is enabled, changes to properties or transforms automatically create keyframes.
Mark important frames and save. Adding markers to the timeline makes it easier to find and annotate specific frames. Markers can be assigned a frame number, label, comment and color. Markers with Is Determinism Fence enabled control the evaluation of Sequencer components at that point; the documentation recommends using these markers on important frames for accurate playback at runtime. Finally, save the sequence.
Common issues
The PIP preview is useful when a camera is selected, but it can affect performance. If the preview isn’t needed, consider turning off Preview Selected Cameras in Editor Preferences. When using pilot mode to control the camera view, remember that exiting this mode detaches the viewport from the camera actor.
Scrubbing through the timeline while working with reference video may appear delayed. According to the documentation, responsiveness depends on the video codec used: Apple ProRes provides the best scrubbing experience, while H.264/5 may show a delay of several frames, even with hardware decoding enabled. If frames need to align precisely with the animation, use Synchronous Scrubbing in the Sequencer media track options. This improves alignment but may reduce responsiveness in the editor; it does not affect normal playback.
What does this offer for architecture and archviz workflows?
The filmback, lens, focus and post-process settings on a Cine Camera Actor help you create a more controlled camera view when presenting an architectural scene. Teams looking to review an interior, façade or circulation route at different points in time can use Sequencer’s camera and track editing tools. Camera PIP also makes it possible to position the camera and review its settings without entering pilot mode.
However, this documentation does not provide information about render times, system requirements, licensing costs or compatibility between different Unreal Engine versions. For that reason, offices should first run a short test with their existing hardware and project setup, and separately test options that may affect performance, such as PIP preview and Synchronous Scrubbing. The Render button opens the settings window; Movie Render Queue is available if its plugin is enabled.
Next steps
Once the basic camera sequence is ready, try different start and end ranges on the timeline. Check the camera position and framing in the viewport, and choose a focus method based on what the scene needs to communicate. If the sequence includes reference video, start with Synchronous Scrubbing turned off and consider enabling it when frame alignment is critical. Adding Determinism Fence markers to frames where animation accuracy matters, and saving the sequence after making changes, makes it easier to maintain control during later editing.
Source and license
This guide has been adapted into Turkish from Epic Games’ official Unreal Engine documentation titled “Sequencer Cinematic Editor” and “Cinematic Cameras.” Both sources are provided under a free license.
Sources
2 sourcesSource texts are not republished; short quotes are marked, everything else is our own summary and commentary.
Managing camera decisions on the timeline is useful in architectural presentations, especially for students and visualization teams presenting a scene from different viewpoints. Having filmback, lens and focus options on the same camera actor makes it possible to work on framing and sharpness separately.
For offices in Turkey, the key consideration is to test these features with existing projects and hardware. The sources don’t provide pricing, licensing terms or hardware requirements; they note that PIP preview may reduce performance and Synchronous Scrubbing may slow editor responsiveness. It’s worth running a short test before incorporating these options into the workflow.
Frequently asked questions
How do I create a Cine Camera Actor in Unreal Engine Sequencer?
Use the Camera button on the Sequencer toolbar. If no Camera Cut Track exists yet, a new one will also be added.
How do I set camera focus in Unreal Engine?
Choose a method such as Manual or Tracking in the Cine Camera Actor’s Focus Method setting. Manual uses a focus distance; Tracking follows an actor as the focus target.
What does Synchronous Scrubbing do in Sequencer?
Synchronous Scrubbing aligns video and animation frames at the playhead position. It may reduce responsiveness in the editor, but does not affect normal playback.



