Latest news
3D SoftwareHoudiniFibric

Fibric Houdini Tool Launches, Bringing Curve-Based Fabric Creation

Fibric, developed for Houdini by Agustin Gonzalez and Pepe Buendia, became available for purchase on 13 October 2026. The tool aims to create fabric procedurally with curves down to the yarn level and carry it into different workflows.

A fabric garment with visible yarn-curve details displayed in an architectural interiorAI image
Representative image, generated with AI.Image: 3dsınıfı / FCA AI

In brief

  1. Fibric is a Houdini toolkit that represents fabric with curves rather than texture or displacement maps.
  2. Weave, knit, stitch, fiber, fuzz and wear details can be adjusted procedurally.
  3. Generated content can be cached in USD or Alembic formats, or converted to textures for real-time use.
  4. Three license options are available, including a perpetual Indie license, but the source does not list prices.

Agustin Gonzalez and Pepe Buendia made Fibric, their fabric-generation system for Houdini, available for purchase on 13 October 2026. The curve-based toolkit is designed to create fabric procedurally down to the yarn level and use that structure across different visual production workflows. It allows users to adjust fabric appearance, from weave patterns and stitches to fibers and signs of wear.

How are fabric surfaces created with yarn curves?

Fibric treats each yarn as a separate curve. Rather than representing fabric solely with texture or displacement maps, the system works with yarn geometry. According to its developers, this representation can let light pass between the yarns and scatter across the surface, adding a sense of depth to the fabric.

The toolkit includes a dedicated interface for weave and knit structures, along with a library of ready-made patterns. It can also generate stitches, fibers and layered fiber details, fuzz, damage and tears. The Arbitrary Curves node brings externally created curves into the system, where they can be used alongside elements made in Fibric. This makes it possible to combine different fabric components and manage them within the same procedural setup.

Animation, rendering and real-time use

Fibric’s deformation system allows fabric to be applied to animated or simulated garments. Results can be cached in standard formats such as USD or Alembic. Alternatively, users can render directly with Fibric’s Solaris procedural tool. According to the source, this approach supports Hydra delegates and different rendering workflows, and can eliminate the need to cache the entire deformation in advance.

The package also includes a texture-baking tool for real-time projects. Detailed fabric assets can be converted into textures for use in game engines such as Unreal Engine 5. This is intended to make it possible to adapt the same fabric asset for different garments and production workflows. The toolkit also includes an Export Configure node for organizing production files, as well as shaders designed to work with Fibric data.

Ready-made content and licensing options

Fibric comes with ready-to-use HDAs and a visual procedural workflow. Starter content includes Leena, a production-ready character, setup and shader presets, comprehensive documentation and more than 10 tutorial videos. The developers also list a dedicated embroidery toolkit on their roadmap; it is not presented as a completed part of the current package.

The tool is available under three license options, one of which is a perpetual Indie license. The source does not provide license prices, system requirements or supported Houdini versions. Before purchasing, users should verify these details and check compatibility with their existing pipeline.

What it means for architecture and visualization teams

Because Fibric focuses directly on fabric and garment creation, it may interest 3D artists working on upholstery, curtains, textile-covered surfaces or clothing in character-driven scenes for interior visualizations. Its curve-based approach emphasizes procedural control over fabric details and the ability to adapt the same asset for different uses. Its practical value in architectural projects will depend on the level of detail required and whether the final output is for rendering or real-time presentation.

Rendering-focused teams can consider the USD, Alembic and Solaris options, while those preparing real-time content can explore texture baking. However, the source gives no information about hardware requirements, Houdini version compatibility or license prices. It is therefore important to clarify both the license terms and compatibility with the existing software pipeline before adopting the tool.

Sources

1 source
8L
80 Level80.lv/articles/new-curve-based-clothing-garment-creation-houdini-tool-released
Summary

Source texts are not republished; short quotes are marked, everything else is our own summary and commentary.

3dsınıfı’s take
3dEditor’s assessment

Fibric’s main strength is that it treats fabric not just as a surface appearance, but as yarn and curve data. This approach could give artists more room to refine details in interior and character work, where textiles can have a major impact on visual quality. The USD, Alembic and texture-baking options also promise flexibility across different delivery formats.

For offices and visualization teams in Turkey, license cost and compatibility with the existing Houdini pipeline should be central to the decision. One of the three options is known to be a perpetual Indie license, but prices and system requirements have not been disclosed, so verification is necessary before purchase. Testing deformation, transfer and rendering with a small sample scene would be a prudent starting point.

Frequently asked questions

Which software was Fibric developed for?

Fibric is a curve-based fabric-generation system designed for Houdini.

What formats can Fibric output?

Fabric assets can be cached in USD or Alembic formats. Texture baking is also available for real-time use.

Have Fibric’s prices and licensing options been announced?

Three license options are available, one of which is a perpetual Indie license. The source does not include pricing information.

Comments and the forum are in Turkish.Join the discussion
+

Related news