In brief
- UV Unfoldr was developed for 3ds Max by Sargis Ter-Grigoryan.
- The plugin features component modes, a UV Toolkit panel and a live checker that updates on the model.
- Curved quad UV islands can be converted into flat grids with a single click, and distortions can be corrected with brushes.
- The tool is available through Gumroad and ArtStation Marketplace; the source does not list a price.
3D prop and environment artist Sargis Ter-Grigoryan released UV Unfoldr, a UV editing plugin for 3ds Max, on 26 October 2026. Designed to bring a Maya-style UV workflow to 3ds Max, the tool combines component modes, marking menus and a UV Toolkit panel. It also includes a live checker that updates while editing the model. UV Unfoldr is available on Gumroad and ArtStation Marketplace.
UV editing tools in one place
Ter-Grigoryan says that switching between windows and panels in 3ds Max’s standard Unwrap UVW editor can slow down UV work. According to the artist, this leads some users to turn to tools such as Maya or RizomUV for UV tasks, then bring their models back into 3ds Max. UV Unfoldr was developed to handle these steps within the same application.
The plugin includes selection, unwrapping, flattening, brush-based editing, packing, texel density adjustment and UV set management. It can work across multiple objects. A Shift-click selects the edge path between two clicks, with the result shown in a live preview. There is also an option to select edges based on their angles.
Curved islands and packing
Curved quad UV islands made from shapes such as cylinders, pipes, trims or arches can be converted into flat grids with a single click. Brushes can be used to correct local distortion, and the tool also offers features for maintaining consistent texel density.
The packer follows the actual boundaries of each UV island and can fill gaps between islands. According to the source, overlapping or grouped islands are kept together as well. This lets users work on the UV layout of multiple objects in the same session.
Non-destructive workflow and availability
UV Unfoldr works on the standard Unwrap UVW modifier. This means edits made with the plugin can be undone. Another point highlighted in the source is that scenes can also be opened on computers without the plugin installed. The tool aims to add new UV functionality without completely replacing the existing modifier-based scene setup.
The plugin is available through Gumroad and ArtStation Marketplace. The source does not specify the price, licensing terms, supported 3ds Max versions or system requirements. These details should be checked on the store pages before purchasing or adopting the tool within a team.
Impact on architectural and visualization workflows
The source does not position UV Unfoldr specifically for architecture or architectural visualization. However, based on its features, it could give architectural visualization artists who create custom models and environment assets in 3ds Max a way to edit UVs within the same application. Bringing selection, flattening and packing together in one place may reduce the need to switch between tools; the source provides no performance measurements or data on time savings.
For teams evaluating the plugin, compatibility with their 3ds Max version will be a key consideration alongside price and licensing terms. Although the source says scenes can be opened on computers without the plugin, it would be prudent to test this with production files and team collaboration. System requirements are not specified, so no definitive assessment of hardware impact can be made.
Sources
1 sourceSource texts are not republished; short quotes are marked, everything else is our own summary and commentary.
UV Unfoldr’s potential practical value for architectural visualization teams lies in allowing them to keep UV work within 3ds Max. Artists creating custom models or environment assets can try handling steps from selection through packing in the same tool. However, as the source provides no speed comparisons, any workflow gains should be measured using real production scenes.
Offices and visualization teams in Turkey should verify the price, licensing terms and compatibility with their 3ds Max version before purchasing. The source says scenes can be opened on computers without the plugin, but it is still important to test this when sharing files within a team. Since system requirements are not specified, it is best not to make assumptions about hardware impact.
Frequently asked questions
Which program was UV Unfoldr developed for?
UV Unfoldr was developed as a UV editing plugin that runs in 3ds Max.
Where can you get UV Unfoldr?
According to the source, the plugin is available through Gumroad and ArtStation Marketplace. No price is listed.
Can a scene be opened without UV Unfoldr?
The source says the plugin works on the standard Unwrap UVW modifier and that scenes can also be opened on computers without the plugin installed.



