Tutorials · Page 8
AI imageCreating Snow and Surface Coverings with V-Ray Decal in 3ds Max
V-Ray Decal projects materials onto target surfaces independently of their UV layout. This guide explains how to create a snowy look on terrain and rocks in 3ds Max using layered decals.
AI imageArchitectural Video Generation with Gemini Omni Flash: A Step-by-Step Prompt Guide
The Gemini API offers Gemini Omni Flash for short video generation and conversational editing, and Veo 3.1 for video extension, frame-specific generation, and native audio. This guide explains how to craft prompts for architectural visualization workflows.
AI imageHow to Set Up Camera Cuts and Transitions in Unreal Engine Sequencer
Unreal Engine’s Sequencer tools let you arrange camera cuts and transitions on the same timeline. This guide walks through setting up a Camera Cut Track and configuring a Cine Camera Actor.
AI imageBlender Color Management: AgX, Linear Workflow, and Export
Setting AgX, the working color space, and image profiles correctly in Blender helps renders look more consistent across different screens. This guide covers the essential color management steps.
AI imageUsing V-Ray Enmesh in 3ds Max: Create Repeating Surface Patterns
V-Ray Enmesh creates repeating geometric patterns across a surface at render time. This guide covers the core workflow in 3ds Max, from adding source geometry to fixing UV mapping and adjusting texture variations.
AI imageA Guide to Quickly Editing Scene Objects with the Blender Python Console
The Blender Python Console can be used to try out short snippets and explore the Blender API. This guide covers how to inspect the selected object, change its location, and add a light to the scene.
AI imageTurn an Architectural Image into a Video: A Step-by-Step Guide to Gemini Omni
Gemini Omni and Veo can use an existing image as the first frame of a video. This guide walks through the process using architectural image selection, motion prompts, and basic API settings.
AI imageArchitectural Visualization in Unreal Engine 5.0: Lumen, Nanite and Shadows
This guide explains how to evaluate Lumen for dynamic lighting and reflections, Nanite for detailed geometry, and beta Virtual Shadow Maps in architectural scenes in Unreal Engine 5.0.
AI imageHigh-Quality Architectural Rendering with Unreal Engine Movie Render Graph
Unreal Engine’s Movie Render Graph system lets you prepare high-quality image sequences and animation output through Movie Render Queue. This guide covers the core workflow, from enabling the plugin to building a render graph and configuring output settings.
AI imageArchitectural Video Generation with Gemini Omni Flash: A Step-by-Step Guide
Gemini Omni Flash can generate short videos from text and images, then refine the results through a conversational workflow. This guide covers prompt writing and video workflows for architectural and interior visualization.
AI image3ds Max MCP Connector guide: Scene workflows with an AI agent
AUTOM8LABS MCP Connector lets AI agents inspect 3ds Max scenes and, with a license, assist with geometry, materials, UVs, and rendering. This guide covers requirements and example prompts.
AI imageCreating Architectural Images with Nano Banana 2: A Prompt-Writing Guide
This guide explains how to write clear, controlled prompts for architectural and interior images with Nano Banana 2. Generating images from text and editing existing images are illustrated with examples.
AI imageArchitectural Render Compositing in Blender: View Layers and Color Grading
Blender’s compositor nodes, View Layers, and render passes make it possible to adjust architectural images independently. This guide covers the essentials, from setting up layers to managing color and saving the output.
AI imageAdding Audio and Video to an Architectural Presentation in Blender’s Video Sequencer
Blender’s Video Sequencer lets you arrange movie and sound files as strips. This guide covers adding clips, mixing audio layers, and basic editing settings through an architectural presentation workflow.
AI imageNamed Attributes in Blender Geometry Nodes: A Step-by-Step Guide
Learn step by step how to create and reuse named attributes in Blender Geometry Nodes and match them to the right data types. This guide also covers inspecting attributes and an optional list add-on.
AI imageHow to Write Architectural Video Prompts with Gemini Omni Flash and Veo 3.1
Gemini Omni Flash and Veo 3.1 offer different workflows for generating video from text prompts. This guide combines subject, action, context, and camera directions in prompts for architectural and interior scenes.
AI imageAutodesk Assistant and MCP in Revit: Querying models and creating sheets
Autodesk’s Revit help documents show how to query and edit models with Assistant. This guide brings together access details, sample prompts, sheet and PDF workflows, and version and privacy notes.
AI imageImporting Point Clouds in Blender: A Point Cloud I/O Guide
The Point Cloud I/O add-on for Blender can import point clouds in six file formats as native PointCloud objects. This guide covers installation, importing, checking attributes, and exporting.
AI imageCreate Panoramic Architectural Renders and Safely Save Animations in Blender
Learn how to create 360-degree scenes with Blender’s Cycles panoramic camera options and configure render output correctly. Using an image sequence can reduce the risk of having to re-render animation work.
AI imageUnreal Engine Landscape Layers: A Guide to Creating and Painting Materials
In Unreal Engine, you can define layers for a Landscape material and assign a Layer Info asset to each paintable layer. This guide explains how to set up weight and height blending and edit terrain with the Paint tools.
AI imageHow to Use Blender’s NLA Editor: Actions and Animation
Blender’s NLA Editor lets you manage reusable Actions as strips and tracks instead of editing keyframes individually. This guide explains the basic workflow using architectural visualization examples.
AI imageUsing Volume Grids in Blender Geometry Nodes: A Step-by-Step Guide
Volume grid features in Geometry Nodes, introduced for Blender 5.0, let you create and sample volume data in node-based workflows. This guide explains the difference between fields and grids, and walks through SDF workflows step by step.
AI imageArchitectural Image Generation with Nano Banana 2: 4 Prompts and a Workflow
Nano Banana 2 lets you generate images from text and edit reference images through the Gemini API. This guide covers four original prompts for architectural concepts and interiors, along with a basic workflow.
AI imageArchitectural Image Generation with Nano Banana 2: 4 Prompts and a Workflow
This guide explains how to write clearer prompts, use reference images, and iteratively refine results when generating architectural and interior images with Nano Banana 2.