Tutorials · Page 9
AI imageArchitectural image generation with FLUX.2: 5 steps to writing prompts
FLUX.2’s official guides recommend prioritizing the scene description and clearly specifying lighting and colors when generating architectural images. This guide explains the method through five original prompt examples.
AI imageCleaning Meshes and Fixing Normals in Blender: A Step-by-Step Guide
Blender’s mesh cleanup tools help remove loose geometry, merge nearby vertices, and fill holes. This guide covers basic cleanup in Edit Mode and explains how to edit surface normals.
AI imageBlender Surface Deform Guide: Link One Mesh to Another’s Motion
Blender’s Surface Deform modifier transfers a target mesh’s motion and deformation to another mesh. This guide covers binding, weight controls, common issues, and architectural visualization workflows.
AI imageFinding Naked and Non-Manifold Edges in Rhino 8: A Step-by-Step Guide
In Rhino 8, ShowEdges, ZoomNaked, and ZoomNonManifold make edges visible, while What and List help you inspect object information. This guide explains how to check a model using these commands.
AI imageCreating Linear and Curved Repetitions with Array Commands in Rhino 8
Rhino 8’s Array commands can duplicate objects linearly, rectangularly, radially or along a curve. This guide explains how to use spacing and orientation options in different modeling scenarios.
AI imageAnalyzing Scenes with Blender MCP Server: Setup and Safe Use
Blender MCP Server lets you inspect Blender scenes in natural language and access the Python API through an LLM client. Blender 5.1 or later is required; because it can run code, choose the usage environment carefully.
AI imageVeo 3.1 Preview is shutting down: A guide to switching to Gemini for architectural videos
Veo 3.1 Preview was discontinued in the Gemini API on 22 October 2026. This guide explains the options for switching to Gemini Omni Flash, how to choose the right input method for analyzing architectural videos, and how to write clearer prompts.
AI imageHow to Get High-Quality Renders with Unreal Engine Movie Render Queue
Epic Games’ official guides explain how to export sequences as high-quality offline image sequences with Unreal Engine Movie Render Queue. This tutorial covers the key steps, from enabling the plugin to configuring output settings.
AI imageCreating Curved Surfaces with Patch in Rhino 8: A Step-by-Step Guide
Rhino 8’s Patch command creates surfaces from selected curves, meshes, point objects and point clouds. This guide covers the basic workflow, from preparing curves to testing options and checking the result.
AI imageBlender Boolean Modifier Guide: Intersect, Union, and Cut Models
Blender’s Boolean Modifier performs intersect, union, and difference operations on mesh objects. This guide explains source selection, solver differences, and the mesh conditions that affect results, step by step.
AI imageCOP31 to Take Place in Antalya: SP Architects Transforms Former EXPO Site
COP31 will be held in Antalya from 9 to 20 November 2026. SP Architects is revamping the former EXPO 2016 site for the conference, with plans to keep using the venue after the event.
AI imageUnreal Engine Materials Guide: Setting Up Architectural Surfaces
Unreal Engine’s general material inputs let you adjust surface properties such as color, metallicity, roughness, and transparency. This guide explains the key settings for architectural visualization and the Substrate beta warning.
AI imageHow to Set Up a Web Panel for an Architectural Scene with Unreal Engine Remote Control
This guide covers the prerequisites and basic panel setup for controlling exposed scene properties in a browser with the Unreal Engine Remote Control Web Interface. The feature is in beta.
AI imageHow to Import and Update Datasmith Content in Unreal Engine
This guide explains how to import Datasmith content into Unreal Engine and update it when the source file changes. It also covers plugin requirements, scene synchronization options, and how to reimport individual assets.
AI imageCreate a Reusable Fresnel Effect with an Unreal Engine Material Function
In this guide, we use Unreal Engine’s Material Function system to create an adjustable Fresnel effect, reuse it across multiple materials, and publish it to the library.
AI imageBlender Mesh-to-Volume Conversion: Voxel and Resolution Settings
Blender’s Mesh to Volume and Volume to Mesh tools convert between mesh and volume data. This guide explains how to choose voxel resolution, threshold values, and conversion options for your needs.
AI imagePreparing Architectural Drawings and Exporting PDFs with Make2D in Rhino 8
Use Make2D in Rhino 8 to convert model edges and silhouettes into flat 2D curves and prepare drawings for different views. Then use the Print command to adjust scale, line properties, and PDF output.
AI imageCreate Section Curves with Contour and Section in Rhino 8
Rhino 8’s Contour and Section commands create planar curves, points, or hatch outputs from models. This guide explains how to set up evenly spaced sections and sections on a single plane.
AI imageSimplifying Models in Blender: A Guide to Decimate and Clean Up
Blender’s Decimate Modifier and Clean Up tools help represent mesh geometry with fewer faces. This guide covers destructive and non-destructive methods, ratio settings, and what to watch out for.
AI imageArchitectural video generation with Gemini Omni Flash: a prompt guide
Gemini Omni Flash supports generating short videos from text and images, as well as refining results over multiple turns. This guide turns the prompt design principles in the source materials into practical steps for architectural visualization workflows.
AI imageAutomating the Unreal Engine Editor with Python: A Step-by-Step Guide
Python scripts can automate tasks such as asset management and level editing in Unreal Editor. This guide covers plugin setup, ways to run code, and important limitations.
AI imageArchitectural Image Generation with Nano Banana 2.1: A Step-by-Step Prompt Guide
This guide explains how to create architectural concept images and edit existing visuals with text using Nano Banana 2.1 in the Gemini API, with example prompts. Model selection and key considerations are also covered step by step.
AI imageUnreal Engine Level Instancing guide: Reuse scene groups
In Unreal Engine, Level Instancing turns groups of Actors into reusable scene components. This guide explains how to create and edit Level Instances and Packed Level Blueprints, and covers runtime options.
AI imageHow to Transfer UV and Mesh Data with Blender’s Data Transfer Modifier
Blender’s Data Transfer Modifier can transfer UV maps, color attributes, custom normals and vertex group data from one mesh to another. This guide covers the core workflow, from choosing a source and mapping elements to avoiding common mistakes.