Tutorials · Page 10
AI imageA Guide to Organizing Collections and View Layers with Blender Python
The Blender Python API lets you add collections to a scene, group objects, and manage View Layer visibility. This guide explains the key steps and considerations for architectural visualization scenes.
AI imageHow to Create Light Glare in Architectural Renders with Blender’s Glare Node
Blender’s Glare node can add bloom, light beams, and other glow effects to bright areas. This guide explains how to configure the node for architectural renders and use it in a controlled way with layers.
AI imageArchitectural Camera Settings in Blender: Perspective, Framing, and Depth of Field
Blender’s camera tools help control framing in architectural visualization, from perspective and orthographic views to lens shift, depth of field, and panoramic shots. This guide walks through the essential settings step by step.
AI imageCamera Tracking in Blender: A Guide to Adding 3D Models to Video
Blender’s motion-tracking tools help match 3D elements to footage by solving camera or object movement. This guide covers tracking, scene orientation, and error checking.
AI imageArchitectural Image Generation with Nano Banana 2: Prompting and Editing Guide
Google’s Gemini API guide explains how to generate and edit images with Nano Banana 2 using text and image inputs. This tutorial covers writing prompts for architectural concept work and iteratively refining the results.
AI imageArchitectural Video Creation with Gemini Omni Flash and Veo: A Step-by-Step Guide
Gemini API documentation positions Omni Flash and Veo for different video-generation needs. This guide explains how to write prompts for architectural scenes using clear instructions and iterative editing.
AI imageHow to Distribute Points and Objects on Surfaces with Blender Geometry Nodes
Blender Geometry Nodes lets you create points on a mesh surface and place geometry instances at those points. This guide covers the core workflow, from density and spacing settings to controlling orientation.
AI imageTexture Baking in Blender Cycles: A Guide to UV, AO, and Normal Maps
We walk through preparing a UV map and bake target for texture baking in Blender Cycles, choosing the right bake type, and reducing seam issues. The method can be used to create textures and lightmaps.
AI imageBlender Cryptomatte: A Guide to Creating Object and Material Masks
Blender Cryptomatte helps you select objects and materials in a render as separate masks. This guide covers the key steps, from enabling the necessary render passes to creating masks in the Compositor.
AI imageTurn an Architectural Render into a Video: A Step-by-Step Guide to Gemini Omni
Google’s guides for Gemini Omni and Veo explain how to use an image as the first frame of a video and structure prompts with scene, motion, and camera details. This guide presents a practical workflow for architectural visuals.
AI imageRendering Architecture with Unreal Engine Path Tracer: A Step-by-Step Guide
Unreal Engine’s Path Tracer mode and Movie Render Queue can be used together to produce high-quality offline renders of architectural scenes. This guide explains the requirements and core workflow step by step.
AI imageArchitectural Image Generation with Nano Banana: Prompting and Editing Guide
Nano Banana 2 can generate architectural images from text, while gemini-3.1-flash-image can edit supplied images using text instructions. This guide walks through model selection and prompt writing step by step.