Tutorials · Page 7
AI imageArchitectural Image Generation with Nano Banana 2.1: Prompts and Workflow
This guide presents a sample workflow for creating architectural concept images and editing existing visuals with text prompts using Nano Banana 2.1 in the Gemini API. It explains the key steps for refining prompts and working iteratively.
AI imageA Guide to Turning Architectural Ideas into Video with Gemini Omni Flash
Gemini Omni Flash can generate short videos from text and images through the Gemini API, with results refined through multi-turn editing. This guide explains how to prepare prompts for architectural visualization.
AI imageUnreal Engine Data Layers Guide: Organizing Large Scenes
Learn step by step how to organize large scenes in Unreal Engine using World Partition and Data Layers, assign actors to layers, and manage loading workflows. This guide focuses on architectural visualization workflows.
AI imageCreating Architectural Visuals with Nano Banana 2.1: 5 Prompts and a Workflow
This guide explains how to write prompts for architectural concepts and interior visuals with Nano Banana 2.1, edit using reference images, and refine results through iteration.
AI imageBlender Camera Tracking: Add 3D Elements to Architectural Footage
Blender’s motion-tracking tools solve camera movement in footage, helping match 3D elements to the image and place content on flat surfaces. This guide covers the core workflow for architectural visualization.
AI imageUnreal Engine Level Snapshots: A Guide to Managing Architectural Scene Variations
In Unreal Engine, Level Snapshots lets you save and restore the state of actors and their properties at a specific point in time. This guide covers the essentials, from enabling the plugin to selective restores and filters.
AI imageHow to Create Architectural Images and Edit Interiors with Nano Banana 2.1
This guide explains how to use Nano Banana 2.1 in the Gemini API to create architectural concept images and edit existing interior visuals with text. It includes steps for clarifying prompts and iteratively refining results.
AI imageRigid body simulation in Blender: Set up falling and connected objects
Blender’s rigid body physics lets you simulate the motion of solid objects, connect two objects with constraints, and bake the result. This guide covers the workflow, from basic setup to common issues.
AI imageA Guide to Placing Objects on Points with Blender Geometry Nodes
Blender Geometry Nodes’ Instance on Points node uses references to source data rather than copying geometry at selected points. This guide covers the basic connections and what to consider in architectural scenes.
AI imageEditing an Architectural Scene in Blender with the 3D Cursor and Color Balance
This guide explains how to use Blender’s 3D Cursor to position architectural scene elements precisely and the Color Balance node to adjust image colors. The steps are based on features described in Blender’s official manual.
AI imageArchitectural Line Rendering with Blender Freestyle: A Step-by-Step Guide
Blender Freestyle uses 3D scene data and Z-depth information to render selected edges as lines. This guide explains how to set up line types and styles for architectural scenes, use render passes, and account for limitations.
AI imageGetting Started with 3ds Max MAXScript: A Step-by-Step Automation Guide
MAXScript, 3ds Max’s built-in scripting language, can be used to automate repetitive tasks and develop custom tools. Autodesk’s documentation outlines a learning path for beginners.
AI imageHow to Set Up a Blender Flamenco Render Farm: Manager and Worker Settings
Learn how to distribute render jobs among Manager and Workers with Blender Flamenco. This guide covers configuration files, shared storage, task types, and common setup issues.
AI imageBlender Shape Keys guide: Set up model deformations step by step
Blender Shape Keys let you switch between different forms by storing an object's vertex positions. This guide explains how to create and edit keys and use the Relative and Absolute options.
AI imageCreating Rooms and Inspecting Boundaries with the Revit API: A Beginner’s Guide
This beginner’s guide helps you understand category and family relationships in the Revit API, explore room creation methods, and check the conditions that affect room boundaries. The guide is based on Autodesk developer documentation.
AI imageCreating Smooth Transitions with BlendCrv and BlendSrf in Rhino 8
Rhino 8’s BlendCrv and BlendSrf commands create controlled transitions between curves and surface edges. This guide covers selection, continuity, shape editing, and common issues.
AI imageArchitectural Image Generation with Nano Banana 2.1: A Step-by-Step Prompt Guide
Google’s Gemini API documentation explains how to generate images from text and edit existing images with prompts using Nano Banana 2.1. This guide provides a step-by-step prompt workflow for architectural concepts and interior design.
AI imageHow to use Blender Cryptomatte: Object and material masks in renders
Blender’s Cryptomatte workflow makes compositing easier by letting you isolate objects or materials in a render with separate masks. This guide covers the basics, from enabling the pass to using the mask in the Compositor.
AI imageArchitectural Image Generation with Nano Banana 2.1: 5 Prompts and Editing Steps
This guide explains how to use prompts with Nano Banana 2.1 and the Gemini API to generate architectural concept images and edit existing visuals. It focuses on clear instructions, constraints, and iterative refinement for better results.
AI imageA Guide to Building a Parametric Façade Module with Blender Geometry Nodes
This guide presents a structured workflow for creating a parametric façade layout using core geometry, instancing, and material nodes in Blender Geometry Nodes. Consult the latest Blender documentation for node settings and version differences.
AI imageCreating Architectural Video Prompts with Gemini Omni Flash: A Step-by-Step Guide
This guide covers the essentials of creating prompts for architectural and interior videos with Gemini Omni Flash. Combine descriptions of the subject, motion, setting, and camera to guide short clips more deliberately.
AI imageSafely Managing Python Scripts in Blender: Settings and API
Python scripts in Blender files can support rigging and automation, but they also pose security risks. This guide covers auto-run settings and the basics of the Collection API.
AI imageArchitectural Image Generation with Nano Banana 2.1: API Steps and Prompts
This guide covers how to generate architectural images and edit existing images with text using Nano Banana 2.1 in the Gemini API. It also explains how to refine prompts and work iteratively.
AI imageProcedural Content Generation in Unreal Engine PCG: A Beginner’s Guide
Unreal Engine’s PCG Framework enables procedural content creation with node-based graphs. This guide covers plugin setup, creating your first graph, and evaluating its use in architectural scenes.