Tips & Guides · Page 6
AI imageGuide to Setting Up Geometry and Volume AOVs in Houdini Karma
SideFX’s Houdini 20 and Houdini 21 tutorials show how to create and enable geometry and volume AOVs in Karma. This guide breaks down both workflows and their version differences.
AI imageArchicad 29 Renovation Filters: Manage Elements and Drawings Step by Step
This guide explains how to assign statuses to elements with the Renovation Palette in Archicad 29, set a default for new elements, and use Renovation Filters. It also covers markers and additional display options.
AI imageArchitectural Cameras and Animation in Blender: From Framing to Keyframes
Blender’s current camera and keyframe documentation helps you control framing, perspective, and camera movement in architectural visualizations. This guide explains the visual effects of the settings.
AI imageImporting DWG and DXF into SketchUp: A step-by-step guide to a clean model
According to SketchUp’s official documentation, cleaning up unnecessary layers, moving geometry closer to the origin, and checking units before importing DWG and DXF files can help prevent problems. This guide explains the import options and the checks to make afterward.
AI image3ds Max Unwrap UVW Guide: UV Mapping and Template Setup
In 3ds Max, Unwrap UVW lets you edit existing texture coordinates and apply different mapping methods to different surfaces. This guide covers arranging UV islands and preparing a template image for painting.
AI imageUnreal Engine 5 Lumen Guide: Interior Lighting and Performance Settings
Epic’s Unreal Engine 5 documentation explains how to set up Lumen’s dynamic lighting and reflections and tune them for performance. This guide brings together the key steps for interior scenes.
AI imageAwards Announced at the 2026 Başkent Architecture Days
The 2026 Başkent Architecture Days Awards Ceremony, organized by the Ankara Branch of the Chamber of Architects, honored winners in 10 main categories and special awards for young architects. Mimarizm received the Abidin Mortaş Award.
AI imageLoco Park proposes a new neighborhood for a former factory site in Tbilisi
Stefano Boeri Architetti won the international competition for a 73,600-square-metre site in Tbilisi, home to a former locomotive factory. The Loco Park masterplan aims to transform the site into a neighborhood linked by green spaces.
AI imageUsing Blocks in Rhino 8: A Step-by-Step Guide for Architectural Models
In Rhino 8, blocks let you manage repeated geometry through a single definition and reduce file size by using block instances instead of copies. This guide explains how to create and insert blocks, and how to choose linking options.
AI imageCinema 4D MoGraph Guide: Building Scenes with Cloner, Fields and Tracer
Maxon’s Cinema 4D documentation explains how to duplicate objects parametrically with MoGraph, control effects using Fields, and turn motion trails into splines with Tracer. This guide brings together the core workflows.
AI imageDupEdge and History in Rhino 8: A Guide to Extracting Edge Curves
In Rhino 8, DupEdge creates curves from surface, mesh, and SubD edges, while History preserves the link between inputs and results in supported commands. This guide covers the steps and considerations for using both features in a modeling workflow.
AI imageSketchUp Components: A Guide to Managing Repeated Elements Efficiently
Turning repeated geometry into components in SketchUp helps keep models organized. This guide explains component definitions and instances, Live Components, and how to use them through 3D Warehouse.
AI imagePlaza Salamero Renovation Reimagines the Plaza Above a Parking Garage
Héctor Fernández Elorza’s renovation of Plaza Salamero in Zaragoza treats the need to replace the underground parking garage roof as an opportunity to create a new urban park in the historic center.
AI imageRhino 8 Surface Fillet Guide: Variable Radius and Join Control
Rhino 8’s surface fillet tools can create fixed- and variable-radius transitions, as well as chamfer surfaces. This guide explains how to choose a tool, adjust handles, and inspect geometry when operations fail.
AI imageHow to Install Blender Add-ons: A Step-by-Step Guide to Extensions
Blender’s official manual explains how to install, enable, update and remove add-ons through Extensions and Add-ons. This guide brings together the steps for managing extensions in a controlled way.
AI imageKaraköy Timber Extension: A timber pavilion makes room for village life
Erazo Pugliese’s Karaköy Timber Extension was built as part of Datça Summer Workshop 2026. The 55-square-metre pavilion brings together a canopy, preparation counter, storage and seating.
AI imageRhino 8 Surface Analysis Guide: Zebra and Curvature Checks
Rhino 8 documentation describes Zebra, Curvature, and CurvatureAnalysis tools that help visually assess surface joins, curvature changes, and areas that curve more tightly than a specified radius.
AI imageBlender Cycles and Compositor guide: 6 settings for architectural visualization
The latest Blender Manual documentation explains options such as Shadow Catcher, Ray Visibility and motion blur in Cycles, as well as the Alpha Over node in the Compositor. This guide focuses on using these settings in architectural visualization and compositing workflows.
AI imageBlender Render Output Settings: A Guide for Architectural Images and Animation
Blender’s official manual explains the options for everything from render resolution and output formats to video encoding. This guide helps you choose settings for architectural images and animation projects.
AI imageShrinkTrimmedSrf in Rhino 8: A Guide to Fixing Textures on Trimmed Surfaces
Rhino 8’s ShrinkTrimmedSrf command can improve texture mapping by bringing a trimmed surface’s underlying, untrimmed geometry closer to its boundaries. This guide also explains how the option to shrink to the edge differs.
AI imagePreparing Lightmap UVs in Unreal Engine: A Step-by-Step Guide to Clean Bakes
When using baked lighting in Unreal Engine, static meshes need a separate Lightmap UV channel. This guide covers the core workflow, from automatic generation to custom unwrapping and padding checks.
AI imageTwinmotion Phasing Tool guide: Show project phases on a timeline
Twinmotion’s Phasing Tool lets you show construction progress or design alternatives in videos and sequences by linking scene element visibility to different project phases. This guide explains the group and timeline workflow described in the official documentation.
AI imageUnreal Engine Take Recorder Guide: How to Record Cameras and Animation
Unreal Engine’s Take Recorder captures camera moves, animation, and other sources in Sequencer. This guide covers the essential workflow, from enabling the plugin to reviewing and editing recordings.
AI imageRendering in SketchUp with Enscape: A Guide to Quality, Resolution and Output
Enscape’s SketchUp documentation explains single and batch rendering, resolution and quality selection, file naming, and post-production channels. This guide brings those settings together in a workflow.