Tips & Guides · Page 5
AI imageChaos Vantage Animation Guide: Rendering from 3ds Max with V-Ray and Corona
3ds Max animations can be transferred to Chaos Vantage using V-Ray or Corona tools. This guide covers version requirements, transfer steps, and how to edit camera clips and sequences in Vantage Animation Editor.
AI imageArchitectural Textures in Blender: A Guide to UVs, Projection, and Image Texture
The UV Unwrapping and Image Texture documentation in the Blender 5.2 LTS manual explains how image textures are mapped onto model surfaces. Projection, interpolation, and extension options can be chosen to suit different needs.
AI imageNew designs revealed for Eames Institute museum: Warehouse to be transformed
Herzog & de Meuron and EHDD have unveiled an updated design for the Eames Institute museum. The project, with landscaping by Field Operations, will transform a 1965 warehouse with galleries and workshops.
Unreal Engine Pixel Streaming setup: Bring architectural projects to the browser
Unreal Engine Pixel Streaming streams an application’s video and audio to a browser while also enabling remote interaction. This guide covers preparing a project on a local network, starting the servers, and troubleshooting connection issues.
AI imageBlender Geometry Nodes Guide: Distributing and Sampling Points on Surfaces
Blender Geometry Nodes’ Distribute Points on Faces and Instance on Points nodes distribute points across mesh surfaces and place geometry at those points. This guide explains distribution methods and how to control spacing and density.
AI imageHoudini Solaris and USD Workflow: 7 Steps to Build Layered Scenes
Houdini Solaris’ USD-based scene workflow brings models, lights, and edits together in layers. This guide explains the workflow step by step using key concepts from the Houdini 22.0 documentation.
AI imageHetao Alpha completed: RSHP’s 45-storey office tower in Shenzhen
RSHP has completed Hetao Alpha, a 212-metre office tower in Shenzhen made up of two angled wings connected by a central concrete core. The building also features a six-storey podium with public amenities.
AI imageSketchUp Components: A Guide to ComponentInstance and Definition
SketchUp Ruby API documentation explains how component instances relate to definitions and transformation data. This guide covers how to make instances unique and manage definitions in a model.
AI imageRevit Worksharing: 7 steps to sync with the central model
In Revit Worksharing, synchronization settings must be used correctly to send local changes to the central model and receive updates from team members. This guide explains the steps documented by Autodesk and common ownership issues.
AI imageBlender Cycles Texture Baking Guide: UVs, Targets and Margins
The Cycles baking workflow in Blender’s current manual requires a UV map and a suitable Image or Color Attribute target. This guide explains how to choose a bake type and prevent gaps around UV edges.
AI imageSelecting Objects in Rhino 8: A Guide to Windows, Lasso, and Filters
Rhino 8’s selection tools let you group objects with window, crossing, lasso, and brush selections, and filter them by layer, object type, or properties. This guide explains the core methods.
AI imageSmooth Preview in Blender VSE: A Guide to Proxies and the Timeline
In Blender Video Sequence Editor, proxies help keep preview and playback smooth when working with high-resolution footage. This guide explains proxy setup, timeline navigation and how to render Scene Strips correctly.
AI imageRevit to Navisworks NWC Export: A Clash Detection Guide
When exporting Revit models as NWC to Navisworks and Model Coordination, element IDs, coordinates, linked files, and geometry details need to be configured correctly. This guide explains the options in Autodesk documentation for each workflow.
AI imageWaterline complete: KPF’s 312-meter tower in Austin
KPF has completed Waterline, a 312-meter tower in Austin. Bringing together hotel, office and residential uses, the tower stands out for its profile facing Lady Bird Lake and its stone-clad passage.
AI image3ds Max Scene Explorer Guide: Creating Custom Columns with MAXScript
3ds Max’s MAXScript interface lets you create Scene Explorers, customize columns, and save configurations. This guide walks through these tasks using methods from Autodesk’s documentation.
AI imageStairs and Elevation Dimensions in Archicad 29: A Modeling Guide
Archicad 29’s official documentation explains how to create stairs in plan or 3D views and which elements can be linked to elevation dimensions. This guide summarizes how to use both tools together.
AI image3D Dimensions and Elevation Chains in Archicad 29: A Practical Guide
Archicad 29 lets you add linear dimensions in the 3D Document window and create elevation chains in Sections, Elevations, and 3D Documents. This guide explains plane constraints and the starting reference for elevation measurements.
AI imageBlender Render Passes and Output Settings: A Guide for Architectural Visualization
Blender’s View Layer passes help you manage depth, object, and lighting information separately during compositing. This guide explains how to choose passes and output formats for architectural visualization workflows.
AI imageRevit View and Visibility Settings: A Practical Guide for Architectural Models
Revit view and visibility settings help organize model information for different drawing and presentation needs. This guide covers individual elements, view controls, sections, and callouts.
AI imageDisplacement in V-Ray for SketchUp: A Guide to Adding Architectural Surface Detail
Displacement in V-Ray for SketchUp creates raised detail by changing surface geometry rather than just shading it. This guide covers the essential steps, from bitmap preparation and UV mapping to balancing quality and speed.
AI imageUnreal Engine World Partition guide: Split large architectural scenes into cells
Unreal Engine’s World Partition system divides large worlds into cells within a single persistent level and loads them as needed. This guide explains the essential setup steps for streaming and distant geometry in architectural environment scenes.
AI imageMesh Generation and ShrinkWrap in Rhino 8: Clean Models with the Right Settings
Rhino 8’s Mesh and ShrinkWrap commands offer different options for generating meshes from NURBS, SubD, point clouds and other geometry types. This guide explains how to choose settings for your model’s intended use.
AI imageUsing Tags and Scenes in SketchUp: A Guide to Organizing and Presenting Models
In SketchUp, Tags help organize model elements and manage their visibility, while Scenes save different views and settings. This guide explains how to use both features together for architectural modeling and presentations.
AI imageUnreal Engine Virtual Texturing Guide: How to Use RVT and SVT
Unreal Engine offers Runtime Virtual Texturing (RVT) and Streaming Virtual Texturing (SVT) to manage memory usage for large textures. This guide covers choosing a method, converting materials, and checking performance.