Tips & Guides · Page 7
AI imageRhino 8 Flow and FlowAlongSrf: A Guide to Mapping Objects to Curves and Surfaces
In Rhino 8, Flow maps objects from a base curve to a target curve, while FlowAlongSrf maps them from a base surface to a target surface. This guide explains the options for both methods and how to control deformation.
AI imageBlender Project Delivery: Pack External Files and Organize Render Paths
Blender’s resource-packing options help collect supported external files in a .blend project, while file path templates help organize render output names. This guide explains how to use both features.
AI imageFinding and Repairing Bad Geometry in Rhino 8: A Guide for Architectural Models
Rhino 8’s official documentation explains how to find bad objects with Check and SelBadObjects, and inspect problematic edges and meshes with dedicated tools. This guide adapts those checks to architectural modeling workflows.
AI imageUnreal Engine Movie Render Queue Guide: High-Quality Archviz Output
Unreal Engine’s Movie Render Queue tool lets you export scenes as high-quality image sequences offline and in batches. This guide explains how to enable the plugin, add a sequence, and configure output formats and alpha channels, based on the documentation.
AI imageBlender Animation Rendering: A Guide to Reliable Image Sequences
Blender’s official documentation recommends saving frames as separate image files when rendering long animations. This guide explains how to configure output settings, resume after an interruption, and convert frames into a video.
AI imageHow to Save Views and Capture the Right Screenshot in Rhino 8
In Rhino 8, you can save and restore view angles with Named Views, and capture images for different purposes with the View Capture and Screen Capture commands. This guide explains the essential steps and output settings.
AI imageDesign and construction supervision competition announced for Limassol Arts Centre
An architecture competition has been announced for the design of Limassol Arts Centre and supervision of its construction. The program includes performance, education, creative production, artist accommodation and public spaces.
AI imageBlender EEVEE Ray Tracing, Fast GI, and Material Settings Guide
Blender’s EEVEE guide explains how ray tracing and Fast GI settings affect image quality and performance. This guide summarizes when to use each option in interior and architectural scenes.
AI imageEuropean Collective Housing Award: Two Paris Projects Win
La Métropolitaine, built over infrastructure in Paris, and the conversion of a former garage into housing won the European Collective Housing Award’s new-build and renovation categories. The results were announced on 8 October.
AI imageOMA and Potato Head Bring Craft and Recycling Together in Bali
OMA and Potato Head have opened Good Times General Store at the Desa Potato Head resort in Bali. The store brings local craft, production using waste materials and hands-on workshops together in one space.
AI imageFoster + Partners designs twin towers linked by three bridges in Yerevan
Foster + Partners has designed two skyscrapers connected by three enclosed bridges for the World Trade Center Yerevan project in Yerevan. The development brings together offices, residences, a hotel and public spaces.
AI imageCreating a 3D Cutaway in Archicad 27: Floor Plan and 3D Window Guide
Graphisoft’s Archicad 27 help documentation explains how to create a 3D cutaway in floor plan, section, and 3D windows. The guide covers how to define orthogonal and custom cutting planes.
AI imageShenzhen Bay MixC Phase II: A New 151,264 m² Mixed-Use Hub in Shenzhen
Designed by Ippolito Fleitz Group, Shenzhen Bay MixC Phase II was presented in a project feature published on October 23, 2026, as a 151,264 m² commercial and retail interior in Shenzhen. The feature connects the project to the city’s urban network.
AI imageV-Ray App SDK guide: Load scenes and render with Python
Chaos’s official V-Ray App SDK documentation explains how to manage rendering with different programming languages. This guide covers the essential steps, from setup options to loading a scene, rendering with Python, and saving the result.
AI imageRevit 2024 View Guide: Dependent Views and Scope Boxes
Revit 2024 view duplication options, dependent views, and scope boxes help split large plans across sheets and manage the visibility of datum elements such as grids and levels.
AI imageV-Ray Enmesh guide: Repeating surfaces in 3ds Max and Houdini
V-Ray Enmesh repeats pattern geometry across another surface at render time. Chaos documentation explains setup, mapping and crop box settings in 3ds Max and Houdini.
AI imageBlender Collection Instancing and Link/Append: A Guide to Efficient Asset Use
The Blender 5.2 LTS documentation explains how to instance collections in a scene and use assets from other blend files with Link or Append. This guide summarizes the differences between the methods and their key options.
AI imageCycles Render Optimization: Visibility and View Layers in Blender
Blender’s official manual explains how to organize Cycles render workflows using ray visibility, camera culling, and View Layers. This guide covers when these settings are useful and what their limitations are.
AI imageBlender Camera Settings: A Step-by-Step Guide for Architectural Visualization
Use the camera and camera-view tools in Blender’s official manual to adjust framing, perspective, lens shift, and depth of field in architectural scenes. The guide also covers safe areas and camera movement.
AI imageRhino 8 Surface Flattening Guide: UnrollSrf, UnrollSrfUV and Squish
In Rhino 8, developable surfaces with curvature in one direction can be flattened with UnrollSrf, while Squish creates an approximate 2D pattern from doubly curved surfaces. This guide covers the commands’ limitations and how to check their results.
AI imageRhino.Inside.Revit 1.0 Guide: Revit Workflows with Grasshopper
Rhino.Inside.Revit 1.0 lets you use Rhino and Grasshopper tools within Revit. This guide covers the essential steps, from understanding Revit data to transferring geometry and creating native Revit content.
AI imageUnreal Engine Navigation System Guide: Directing AI Agents
Unreal Engine Navigation System finds routes for AI agents by creating a navigation mesh from a level’s collision geometry. This guide covers the core workflow, from mesh generation to character components.
AI imageHoudini Heightfield Guide: Creating Architectural Terrain and Natural Topography
In Houdini, a heightfield is a two-dimensional grid of elevation data used to create terrain with noise, masks, and erosion layers. This guide covers the steps from basic setup to shaping controlled topography.
AI imageGround of Descent: A Proposal for an Underground Arts Center in Burgas
UNFORMED DESIGN’s proposal to transform a former excavation site in Burgas into a public landscape and contemporary arts center won first place in the Park Zone 3 competition, beating 145 international projects.