Tutorials · Page 17
AI imageCreating Architectural Images with Nano Banana 2: A Prompt-Writing Guide
This guide explains how to write clear, controlled prompts for architectural and interior images with Nano Banana 2. Generating images from text and editing existing images are illustrated with examples.
AI imageArchitectural Render Compositing in Blender: View Layers and Color Grading
Blender’s compositor nodes, View Layers, and render passes make it possible to adjust architectural images independently. This guide covers the essentials, from setting up layers to managing color and saving the output.
AI imageAdding Audio and Video to an Architectural Presentation in Blender’s Video Sequencer
Blender’s Video Sequencer lets you arrange movie and sound files as strips. This guide covers adding clips, mixing audio layers, and basic editing settings through an architectural presentation workflow.
AI imageNamed Attributes in Blender Geometry Nodes: A Step-by-Step Guide
Learn step by step how to create and reuse named attributes in Blender Geometry Nodes and match them to the right data types. This guide also covers inspecting attributes and an optional list add-on.
AI imageHow to Write Architectural Video Prompts with Gemini Omni Flash and Veo 3.1
Gemini Omni Flash and Veo 3.1 offer different workflows for generating video from text prompts. This guide combines subject, action, context, and camera directions in prompts for architectural and interior scenes.
AI imageAutodesk Assistant and MCP in Revit: Querying models and creating sheets
Autodesk’s Revit help documents show how to query and edit models with Assistant. This guide brings together access details, sample prompts, sheet and PDF workflows, and version and privacy notes.
AI imageImporting Point Clouds in Blender: A Point Cloud I/O Guide
The Point Cloud I/O add-on for Blender can import point clouds in six file formats as native PointCloud objects. This guide covers installation, importing, checking attributes, and exporting.
AI imageCreate Panoramic Architectural Renders and Safely Save Animations in Blender
Learn how to create 360-degree scenes with Blender’s Cycles panoramic camera options and configure render output correctly. Using an image sequence can reduce the risk of having to re-render animation work.
AI imageUnreal Engine Landscape Layers: A Guide to Creating and Painting Materials
In Unreal Engine, you can define layers for a Landscape material and assign a Layer Info asset to each paintable layer. This guide explains how to set up weight and height blending and edit terrain with the Paint tools.
AI imageHow to Use Blender’s NLA Editor: Actions and Animation
Blender’s NLA Editor lets you manage reusable Actions as strips and tracks instead of editing keyframes individually. This guide explains the basic workflow using architectural visualization examples.
AI imageUsing Volume Grids in Blender Geometry Nodes: A Step-by-Step Guide
Volume grid features in Geometry Nodes, introduced for Blender 5.0, let you create and sample volume data in node-based workflows. This guide explains the difference between fields and grids, and walks through SDF workflows step by step.
AI imageArchitectural Image Generation with Nano Banana 2: 4 Prompts and a Workflow
Nano Banana 2 lets you generate images from text and edit reference images through the Gemini API. This guide covers four original prompts for architectural concepts and interiors, along with a basic workflow.
AI imageArchitectural Image Generation with Nano Banana 2: 4 Prompts and a Workflow
This guide explains how to write clearer prompts, use reference images, and iteratively refine results when generating architectural and interior images with Nano Banana 2.
AI imageHow to Write a Python Add-on for Blender: Your First Operator
Blender’s official guides demonstrate how to turn Python scripts into operators and add-ons. This guide covers creating and installing a simple tool that moves scene objects, as well as rendering from the command line.
AI imageCreate an Architectural Concept Video with Gemini: A Step-by-Step Prompt Guide
Gemini Omni Flash and Veo 3.1 in the Gemini API offer options for different video-generation workflows. This guide explains how to choose a model for architectural visualization and refine prompts in stages.
AI imageRealityScan command-line guide: From photos to a 3D model
RealityScan’s official command-line documentation explains how to automate adding photos, alignment, saving projects and exporting models. This guide sets up a basic workflow using architectural and interior photos.
AI imageLight Linking in Blender: Selective Lighting for Architectural Scenes
Blender’s light linking lets you choose which objects a light illuminates, while shadow linking determines which objects block it. This guide explains how to set up and test the feature in architectural scenes.
AI imageCreate Architectural Profiles and Pipe Geometry with Blender Curves
Blender’s curve settings let you turn a simple line into strip or pipe geometry and customize its cross-section. This guide covers the essential steps for architectural modeling and common issues.
AI imageA Guide to Time-Based Simulations with Blender Geometry Nodes Simulation Zone
Simulation Zone in Blender Geometry Nodes lets you build systems that change over time by passing the result of one frame to the next. This guide covers its setup, caching, and the bake process before rendering.
AI imageArchitectural Image Generation with Nano Banana 2: 4 Prompts and a Workflow
This guide explains how to create architectural and interior concept images with Nano Banana 2, and how to edit existing images. The model is available in the Gemini API as gemini-3.1-flash-image.
AI imageBlender UV Unwrapping: A Guide to Seams and Texturing for Architectural Models
UV unwrapping in Blender defines the correspondence between 3D model surfaces and 2D images or textures. This guide walks through planning seams, checking the unwrap, and editing UVs for architectural models.
AI imageClean Edge Shading in Blender with Bevel and Weighted Normal
Blender’s Bevel and Weighted Normal modifiers help add controlled bevels to model edges and adjust surface normals. This guide explains how to use both tools together through architectural modeling examples.
AI imageDistribute Architectural Elements with Blender Geometry Nodes
With Instance on Points in Blender Geometry Nodes, you can place geometry on points, while Duplicate Elements and Duplicate Index let you create repeated arrays. This guide explains how to use both nodes through architectural examples.
AI imageSampling Along Curves with Blender Geometry Nodes: A Sample Curve Guide
This guide explains how to work with position, direction, and length data along curves using the Sample Curve and Spline Parameter nodes in Blender Geometry Nodes. It also covers points to consider when working with multiple splines and Bézier/NURBS curves.